#Coollab is a FOSS node-based tool for generative visuals. It can be used for #VJing, rendering videos or interactive installations. It can take live MIDI, audio or video input. It's shaders under the hood. Has 2D and 3D patterns, filtering and blending. Particle effects, you can program your own nodes too. Honestly, if I didn't know Godot so well, I would probably use that for my live projector imagery :) It's a bit like #MaterialMaker!
https://coollab-art.com/
#FOSS #CreativeTool #Procedural
Coollab

Generative visuals for everyone

Fun Fact: the "sh*t hitting the fan" shots in my Bad Sector music video were made with #Blender and used a particle system with so called "metaballs". That also used a special material for the fecal matter. Here's the textures I made for that. Of source made with the wonderful #MaterialMaker
You can see a bit of corn in there!
Have a nice day!

For #goddel I created my own texture pixelization effect and pipeline.

Originally, I created this pixelized texture in #materialMaker by mixing multiple versions of different pixel resolutions together, ending up creating my own #shader for #godot, combining them there now to the final version, allowing me to change the resolution like I want in game.

#godotengine #opensource #indiedev #gamedev #pixelart #pixel

Small material because I was inspired by the latest release of Material Maker.

I keep making paved stone textures, eh.

#MaterialMaker

I'm at #LibreGraphicsMeeting2026 !
I'm gonna present @liblast 3D art pipeline on Friday and lead a workshop on Saturday. #Godot #GameDev #FOSS #Liblast #Blender #MaterialMaker #Inkscape

I have been working multiple month on my #UE5 #environment project, and a lot #materialMaker with this

https://www.artstation.com/artwork/qJga5D

This means finally: I have now time again for some really cool #godot projects,
mainly #liblast, this is sure, but also again some more work on my own game, #goddel

#Unreal #EnvironmentArt #gameart #landscape #terrain #texture #TechnicalArt #GeometryNodes #Blender #b3d

Re-introduction time! It's time to update this after several years!.
I'm Butterbee and I have learned a lot of #blender3d in the last few years. Originally I preferred the texture work, but have since found I really enjoy making vtuber models and am getting into some light vfx just for funsies.

Open source workflow is my preference and I have ditched all adobe products for a very long time now. I use #blender3d #materialMaker and #krita

 

Finally, a final version of my #UE5 #environment (part 1)

I did quite a bit polishing and processing in the end as well

#environmentart #gameart #landscape #Unreal #Blender #materialmaker