E570: "It's Over 5,000! (Followers on Instagram)"

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Mesh Nodes | Modeling | Unity Asset Store

Get the Mesh Nodes package from Badjano Entertainment and speed up your game development process. Find this & other Modeling options on the Unity Asset Store.

https://youtu.be/TbLY4xxR3KQ

E569: "Emissive Particles Test"
Testing some of the particle sims with no or(or minimal) lighting. The third one is egregiously bright, but I kinda dig it.

#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

E569: "Emissive Particles Test"

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Finally: Mars is suing for defamation. "Earth is the one that should be called the War Planet", says the Red Planet.
#b3d #procedural #art

https://youtu.be/wuvcmTyCa9s

E568: "Frozen Sim Buffers 5 (SuperHot Cubes)"
Another test of the "SuperHot" style interaction where the fluid sim only processes when it detects motion in front of the screen.
Got some nice colour gradients/variation in the particles - via hue-cycling colour being added to particle every frame according to its current speed.

#creativecoding #madewithunity
#realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

E568: "Frozen Sim Buffers 5 (SuperHot Cubes)"

YouTube

Hi, I've finished making this palm tree generator. It has advanced mode & basic mode for either better fine-tuning or quick generation. The textures were made using Material Maker.

If you are interested, please check it out here https://waimus.gumroad.com/l/palm-tree-gen

Thank you

#b3d #blender #gamedev #procedural

https://youtu.be/BLMzZTzDYLU

E567: "Frozen Sim Buffers 4 (Motion To Sim Timescale)"
Testing on big screen. NB, 3D distorted on side panels as interactive is intended for flat 17m x 3m screen, rather than the LED CAVE (so it doesn't project angle of side panels, or use LED floor).

#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

E567: "Frozen Sim Buffers 4 (Motion To Sim Timescale)"

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Movie TV Tech Geeks #TVFeatures #HudsonRex #Procedural #Crime This 8-Part Police Procedural Is a Near-Perfect Crime Hit, but There's a Catch http://dlvr.it/TRTttm

https://youtu.be/vmq8m5R7KCs

E566: "Frozen Sim Buffers 3 (User Motion To Sim Timescale)"
Testing utility script that hooks user motion (from depth camera) to fluid sim timescale with a fairly quick smoothing/falloff - so a bit like SuperHot, where the sim only updates/moves when you move.

#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

E566: "Frozen Sim Buffers 3 (User Motion To Sim Timescale)"

YouTube

How to make a procedural volcanic land in Blender

https://makertube.net/w/eF536pCLc97KrPbePYnFPp

How to make a procedural volcanic land in Blender

PeerTube