I’ve been playing around with the bounce pads and realized they can send the player downward as well, so I’m using that to shape a new wall sliding section
#indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

ASM SHADER TOY – It's shader toy but you code in asm
https://wegfawefgawefg.github.io/asm-shader-toy/
#HackerNews #ASM #Shader #Toy #shader #programming #asm #creativity #coding #tools
I was looking for a simple #GLSL #shader editor (ala #Shadertoy, but for the desktop) and found the code forges are littered with abandoned projects. Lumina, Fragmentarium, ShaderEditor, SHADERed, Shaderpad--plusplus, ShaderWorkshop...
GPUpad is one that is still active, but it's a bit complex to setup and has GUI bugs.
Continuing my habit of reclaiming old #FOSS projects, I forked ShaderWorkshop. After spending a few days updating, fixing and adding new features I'm making a release.
(1/2)
Tried bounce pads with wall sliding today. They nudge the player down the wall in a controlled way
#indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart
This is a composed particle system with pipelined flocking, flow field, and life bucketing behaviors, with fluid sim, temporal chromatic aberration, and lens effects.
The reason I use both tags isn't because I'm spamming tags! Well I mean, it's not the *only* reason. These DSL programs really do compile to either #WebGL (WebGL2) or #WebGPU.

