Experimenting with Godot's noise texture, to see what effects I can achieve 😎

#godotengine #godot4 #shader #noise

#GodotEngine 4.7-dev4 has arrived! Grab your nearest neighbor, and sample our most recent batch of improvements firsthand:

https://godotengine.org/article/dev-snapshot-godot-4-7-dev-4/

Dev snapshot: Godot 4.7 dev 4 – Godot Engine

Howdy, neighbor!

Godot Engine

So I've decided I'm gonna make a full city builder editor plugin out of this and call it #Hippodamos Wish me luck!

He decidit que faré un plugin per crear ciutats a partir d'això i l'anomenaré Hippodamos. Desitjeu-me sort!

#Godot #GodotEngine #Paraploimos

v0.7.3 Play on Android
--
This version finally arrives also on Android!

https://99managers.org/blog/v0-7-3/

#99managers #futsal #godotengine

v0.7.3 Play on Android

Official announcement for version v0.7.3 with Android release

Ease in vs Ease out (with circ transition)

#Godot #GameDev #Animation #UI #Tween #GodotEngine

Godot Question:
I am making a Game_That_is_Like_Rogue, and wondering the "best" way to store Stats in the player class.
I have seen that Dictionaries are useful, but is it a good idea to store different data-types in the same dictionary?
e.g. I need some Strings, ints, floats, arrays, etc.
Or do I split into Dictionary_of_strings, Dictionary_of_ints, etc?
Or even put these into one big Dictionary?

Advices?

#godot #gamedev #roguelike #gdscript #rougelight #godotengine #rpg

I should really start working on my addons, so I maybe can get some feedback at the #Godotcon26 in ... only two weeks :O

#godot #addon #godotengine #gamedev

Now streaming the development of my Colony Sim + RPG game! ⚒️🤖⚔️

More UI shenanigans today! Will I be able to finally get a button design I'm happy with? Time to find out!

Come join me!

https://www.twitch.tv/sorcerystory

#gamedev #indiedev #godotengine

Asymmetrical mergers have passed quality control.

#godotengine

Lots of work still to do, but basics of Dungeon are working.
Proc Gen rooms + corridors, using Prim's Algo.
Not sure which bit to work on next. Probably the HUD/UI. I'll need an Inventory, Player Stats, Dungeon Level, etc.
If I build all the Placeholders modular, I can* simply** just*** drop in replacements as they get built.

*might **not simple ***maybe

#gamedev #godot #roguelike #godotengine #rpg #gdscript #rougelight