Experimenting with Godot's noise texture, to see what effects I can achieve 😎
Experimenting with Godot's noise texture, to see what effects I can achieve 😎
#GodotEngine 4.7-dev4 has arrived! Grab your nearest neighbor, and sample our most recent batch of improvements firsthand:
https://godotengine.org/article/dev-snapshot-godot-4-7-dev-4/
So I've decided I'm gonna make a full city builder editor plugin out of this and call it #Hippodamos Wish me luck!
He decidit que faré un plugin per crear ciutats a partir d'això i l'anomenaré Hippodamos. Desitjeu-me sort!
v0.7.3 Play on Android
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This version finally arrives also on Android!
Ease in vs Ease out (with circ transition)
Godot Question:
I am making a Game_That_is_Like_Rogue, and wondering the "best" way to store Stats in the player class.
I have seen that Dictionaries are useful, but is it a good idea to store different data-types in the same dictionary?
e.g. I need some Strings, ints, floats, arrays, etc.
Or do I split into Dictionary_of_strings, Dictionary_of_ints, etc?
Or even put these into one big Dictionary?
Advices?
#godot #gamedev #roguelike #gdscript #rougelight #godotengine #rpg
I should really start working on my addons, so I maybe can get some feedback at the #Godotcon26 in ... only two weeks :O
Now streaming the development of my Colony Sim + RPG game! ⚒️🤖⚔️
More UI shenanigans today! Will I be able to finally get a button design I'm happy with? Time to find out!
Come join me!
Asymmetrical mergers have passed quality control.
Lots of work still to do, but basics of Dungeon are working.
Proc Gen rooms + corridors, using Prim's Algo.
Not sure which bit to work on next. Probably the HUD/UI. I'll need an Inventory, Player Stats, Dungeon Level, etc.
If I build all the Placeholders modular, I can* simply** just*** drop in replacements as they get built.
*might **not simple ***maybe
#gamedev #godot #roguelike #godotengine #rpg #gdscript #rougelight