For all those who have always wanted to know how to use the Pixel Processor from Substance 3D Designer: https://www.somethinglikegames.de/en/blog/2025/pixel-processor-01/
For all those who have always wanted to know how to use the Pixel Processor from Substance 3D Designer: https://www.somethinglikegames.de/en/blog/2025/pixel-processor-01/
I have a friend looking for a Technical Artist or VFX Artist to do some client work with a background in clouds and volumetrics in UE5, the team is really awesome, and are very creatively driven but they need some help!
Message me here or on discord for more details. β₯οΈ
I've just published a video explaining how the new procedural muzzle flash in Liblast works:
https://youtu.be/k5Xl7R-ffVs |
https://video.hardlimit.com/w/dmkLjQjswcPERpX4hEVqQL
- unfa
#Liblast #TechArt #TechnicalArt #Guns #FPS #IndieDev #Godot #GodotEngine #IndieGame
Digging through scripts, going ooh this looks like a cool system, looking at the source and then immediately doing the True Detective cigarette meme
If you push UE5's Lumen into the lowest possible spec, with limited draw distance or intensity, you get a really fascinating kind of light?
Reminds me of rain.
Today is #PixelProcessor day in my Coffee Break livestream! - https://youtube.com/live/5s1p7etqlUw
We learn the basics of arguably, the most powerful node of #SubstanceDesigner
I'm back on Youtube!
In this video I go through five things I believe are useful for Technical Artists to explore in the path of becoming a #ShaderWitch, and five things I think are essential to the job of #TechnicalArt.
(plus a bonus point!)
#UnrealEngine #UE5 #Unity
Link below!π
https://www.youtube.com/watch?v=PwFP2RZ0k9A
Not at my regular computer at the moment, but trying to wrap my head around some Shader logic.
Using Godot4
I want it so that I can pass in an array of textures and an array of heightmaps. It works out what texture to use based on ripping the values out of the UV2 value, and blends them based on values in the Vertex Color. It works out it's UV based on world position; choosing and blending over the plane of it's choice.
Struggling with the bits in highlighter