Looks like someone left in a hurry...

We’re thrilled to show off some of the incredible props from our latest community challenge already integrated into our game's environments!

Some models are already free to download here:
https://polyhaven.com/all/collection:%20project_lighthouse

Want to see your own work featured in-game? Enter the Challenge here:
https://www.youtube.com/watch?v=1sKLwMzcis0

#cc0 #free #pbr #b3d #Ue5 #indiedev #games #gamesindustry #environmentart

Looking for a 2D game artist to design some scenes and other assets for a project I'm working on.

DM me for more deets.

https://schizmgame.com

#GameJobs #hiring #gamedevjobs #indiedevjobs #gamedev #indiegame #indiedev #mastoart #2dart #gameart #conceptart #scenedesign #environmentart #pixelart #digitalart #fedihire

Schizm — RPG x Block-Breaker

Schizm is an RPG x Block-Breaker hybrid for mobile. Choose from 8 unique classes, break blocks, and collect SCHIZM letters.

I have been working multiple month on my #UE5 #environment project, and a lot #materialMaker with this

https://www.artstation.com/artwork/qJga5D

This means finally: I have now time again for some really cool #godot projects,
mainly #liblast, this is sure, but also again some more work on my own game, #goddel

#Unreal #EnvironmentArt #gameart #landscape #terrain #texture #TechnicalArt #GeometryNodes #Blender #b3d

The place didn't look TOO wrecked... But the inside was decimated, and the creatures responsible don't take kindly to anyone trying to fix the building up again. Bit out of my comfort zone, but fun times! #environmentart #horror #art

Finally, a final version of my #UE5 #environment (part 1)

I did quite a bit polishing and processing in the end as well

#environmentart #gameart #landscape #Unreal #Blender #materialmaker

Just published a breakdown of some other work I did on Lotus.
Happy to share the visual guidelines, modular systems and concepts I developed.
On my profile you'll find also detailed breakdowns of some selected environments.
https://www.artstation.com/artwork/QKeK9B
#gamedev #artdirection #environmentart
Environment Art Direction for Lotus (Working Title), Luca Malisan

This page presents the Art Direction I developed for the environments of Lotus, a roguelike experience built for replayability and strong visual identity. . The project’s artistic foundation blends a grounded medieval world with elegant Art Nouveau influences; flowing lines, organic curves, and recurring floral motifs that define the personality of every environment, prop, interface element, and character design. The art direction establishes the visual pillars that shaped the production of environments and props. Moodboards, references, and style guidelines outline how materials, shapes, silhouettes, and lighting should interact across the game. One of the key creative decisions was adopting an almost‑isometric top‑down perspective to ensure clear gameplay readability while maintaining cinematic mood, realistic surface definition, and a convincing sense of depth. PBR‑inspired material logic was defined at the art‑direction stage to unify the work of environment artists, character teams, and technical artists. . Character's and UI Art Direction was instead curated by Silvia Romei: https://www.artstation.com/silviaromei . The castle is constructed around a vertical progression: players begin in the rough, humble “low‑castle” areas and ascend through spaces that gradually become more ornate and refined. This required tight coordination across departments (concepts, characters, 3D models, textures, shaders and lighting) to ensure that every object, prop, and ornament exists in multiple variants reflecting this ascent. . Shown here is a selection of the core directives and stylistic examples, used to guide the environments' art team. . Together, these elements form the complete artistic blueprint of Lotus world: a modular, upward‑progressing medieval space enriched by Art Nouveau ornamentation, unified by floral language, and shaped to support both gameplay clarity and visual storytelling.

ArtStation

more shots from different angles and places on the #landscape

#UE5 #Unreal #environmentart

I made quite some progress on the #Unreal #Landscape project

#environment #environmentart #UE5 #UE5Learn