i managed to come up with something!
was fun to just draw a silly guy  

#MastoArt #krita #gamedev

Working in depth on the Evermist prologue. Using Manuskript is particularly suited to managing the writing of lore, quests, characters and the main plot.
I recommend it: it's free and open source.

#indierpg #indiegames #gamedev #indiedev #writing #CRPG #godotengine #rpg #fantasy

More on the power of clone layers. I use Krita's Batch Exporter plugin to export a bunch of almost-identical sprites easily. There's a bug with invisible clone layers... but it's better than re-exporting manually.

https://sobs.moe/bwb / #gamedev #krita #pixelart #animation

Being with Beau by sabs

A tiny visual novel about a cat

itch.io

This was a very weird and short lived joke meme.

#gamedev

Confieso que para el motor en C estoy usando una variable global y para el renderizado del mapa con celdas he usado un goto! D:

Soy pecador, blasfemo, lo peor de lo peor

#gamedev #indiedev

Adding the start of the scoring system and UI. Current score stays on screen with combo, then shows result on land or bail. No trick score degradation yet. I'll track trick repetition withing combo next and reduce given score each time. Also swapped the current and landed combo colors so current is blue and landed is green (bailed stays red).

#GameDev #cheapskate #Skateboarding

Separated player light data from main lighting to prevent artifacts on the wall. These were caused by vertex shader interpolation. By isolating player data from the rest, no interpolation occurs between systems, eliminating those artifacts for good :)

#graphicsprogramming #devlog #gamedev #indiedev

these are all the items we are currently trying out for the prototype
#gamedev
Flax Engine 1.10 Released – GameFromScratch.com
https://gamefromscratch.com/flax-engine-1-10-released/ #GameDev
Flax Engine 1.10 Released – GameFromScratch.com

The cross platform 3D game engine Flax just released Flax Engine 1.10 for Windows, Mac and Linux with a new mesh format and more

GameFromScratch.com

I love realtime global illumination. The display here is emissive, and it's the main light source. Lookit the soft shadows!

#unrealengine #indiedev #gamedev