Primo test grafico del giochetto per la JAM... ho ancora parecchio lavoro da fare!

First graphics test for my game jam game... lot of work to do!

#godot #gamejam #gamedev

I've added health and spawner bars to MutaJelly today!

Making it so they only show under max health to help with clutter. (I gotta fix the cabin healthbar code lol)

#pixelart #indiedev #gamedev #indiegames #godot

Implemented Breadth-First Search (BFS) for the first time so I'm pretty much a game developer now.

#godot

‪[ES]
Para el juego de la jam de "5 minutos narrativo" de temática "Sobrenatural" estoy haciendo un motor de aventuras Full Motion Video (FMV).

[EN]
To develop the "narrative 5 minute" game with a "Supernatural" theme, I am making a Full Motion Video (FMV) adventure engine.

#theshorterthebetter #fmv #godot #godotengine #hechocongodot #madewithgodot

Posterization and dithering effects are so cool. #godot #gamedev
I am actually blown away by the updated Export template manager and Asset store. Amazing work #Godot devs.

I like Enums.
A lot. 🥰

This is one of my favorites from my game's code.
A source of truth for all the layers of ingame objects.

Makes it so easy to look things up, edit them and add more.
Any changes are immediately applied when relevant objects are constructed.

#gamedev #programming #Godot

Godot OpenXR Vendors plugin v5.1

https://sh.itjust.works/post/60434406

Godot OpenXR Vendors plugin v5.1 - sh.itjust.works

Lemmy

Decided to improve the VFX in my game, and as part of that I activated HDR in the Godot project. Note for future me: activate HDR earlier during development for the next game... The VFX look much much better, but all UI elements with transparency now need reworking... 😅

#godot #vfx #indiedev