I haven't checked out the #liblast project for month. It is cool to see this #Godot #FPS #multiplayer game / #framework making progress.

But that is not all, as I finished my recent Unreal + MaterialMaker Landscape project, time has come to do some stuff for liblast again.

I have been working multiple month on my #UE5 #environment project, and a lot #materialMaker with this

https://www.artstation.com/artwork/qJga5D

This means finally: I have now time again for some really cool #godot projects,
mainly #liblast, this is sure, but also again some more work on my own game, #goddel

#Unreal #EnvironmentArt #gameart #landscape #terrain #texture #TechnicalArt #GeometryNodes #Blender #b3d

I've made some channels in our Zulip web-public, so anybody from the Internet can read without making an account there!

https://liblast.zulipchat.com/#narrow/channel/476533-development-general

This is possible thanks to the generous sponsorship from Zulip! Thanks!
#Zulip #Liblast

Public view of Liblast | Zulip team chat

Browse the publicly accessible channels in Liblast without logging in.

Zulip
Stretching our 3D asset pipeline by fleshing out the test level Drill with custom props. No unique textures added for these models.
- unfa
#Godot #Art #3D #Liblast
Booked my hotel for #LibreGraphicsMeeting 2026. I'm a bit short on money lately, but thankfully my recent music sales (courtesy of album premiere) paid for the hotel. Thank you!
This enabled me to bring my work on improving FOSS game development forward and get more eyes on it, so more indie game developers can break out of golden cages of proprietary software!
#Liblast #Blender #Godot #FOSS

Booking my flight and room for #LibreGraphicsMeeting to show Liblast to the world!
I'm going to do a presentation and a workshop during which me and the audience will make some 3D assets using our sick pipeline. The event will be streamed live, so either GetOverHere or GetInTheChair!

https://libregraphicsmeeting.org/2026/program/

- unfa

#Liblast #LiblastFramework #Godot #GodotEngine #Blender #Blender3D

New Liblast builds and dev update are available in our Zulip server:

https://liblast.zulipchat.com/#narrow/channel/462542-general/topic/playtesting/near/575361787

Also new development update video showcasing the game state from these builds:

https://video.hardlimit.com/w/sc6yu4D5izGZu9JTB3xAUf

Enjoy!

- unfa

#Liblast #Godot4 #FPS #IndieGame #Shooter #SciFi #Robots #unfa

Improved crosshair. The circle size is set in degrees and depends on camera FOV and viewport size.
This means if the weapon spread is later tied to the circle size, it will reliably show area of spread, no matter what camera FOV and resolution the game is running at.
#Godot4 #Liblast #FPS #IndieGame #OpenSource
Running the game on super underpowered systems is always so satisfying!
Here's Liblast on ASUS T1000AH tablet running test level at 50 FPS. It crashed soon after, but it did run smoothly for a moment :D Arch Linux and Cage. can't find a way to make this screen landscape though.
#indiegame #tinkering #Linux #Liblast
What if we just use the world model as view model and attach our camera to the model's head?
- unfa
#liblast #Godot #Godot4