Adding the start of the scoring system and UI. Current score stays on screen with combo, then shows result on land or bail. No trick score degradation yet. I'll track trick repetition withing combo next and reduce given score each time. Also swapped the current and landed combo colors so current is blue and landed is green (bailed stays red).

#GameDev #cheapskate #Skateboarding

Separated player light data from main lighting to prevent artifacts on the wall. These were caused by vertex shader interpolation. By isolating player data from the rest, no interpolation occurs between systems, eliminating those artifacts for good :)

#graphicsprogramming #devlog #gamedev #indiedev

these are all the items we are currently trying out for the prototype
#gamedev
Flax Engine 1.10 Released – GameFromScratch.com
https://gamefromscratch.com/flax-engine-1-10-released/ #GameDev
Flax Engine 1.10 Released – GameFromScratch.com

The cross platform 3D game engine Flax just released Flax Engine 1.10 for Windows, Mac and Linux with a new mesh format and more

GameFromScratch.com

I love realtime global illumination. The display here is emissive, and it's the main light source. Lookit the soft shadows!

#unrealengine #indiedev #gamedev

Last week I was speaking with Patrick Akil on his awesome podcast "Beyond Coding" about #rustlang and #gamedev and a lot more, recording should drop soon on Youtube: https://www.youtube.com/@BeyondCoding
Before you continue to YouTube

I wrote a 4-bit indexed image struct that I can expand to an RGB image with a 16 color palette. But I wonder if I could write it generically Gfx<8> for a 265 color palette, but the real test is if you could do Gfx<3> for an 8 color palette. #rustlang #gamedev
Look at them go! #gamedev #nechromia

For this week's Freshly Squeezed Progress Report, I finally started added more color variations for Clown Alley Creator, my second Freshly Squeezed Entertainment project about creating your own fun and zany clowns.

https://www.gbgames.com/2025/04/21/freshly-squeezed-progress-report-more-color-options/

#GameDev #IndieGameDev #SoloDev #PixelArt