This was the video that inspired me to use kaplay considering how flexibly and quickly jslegenddev was able to create his game from idea to implementation

Also was very cool to hear the train of thought they were in while making the game. Highly recommend watching!

https://www.youtube.com/watch?v=5uyqbhPgDAc

#gamedev #indiedev #kaplay

Making a Small RPG

YouTube

Just noticed 2 bugs found in kaplay. One already fixed, very quick work by kaply core dev! This is really how open source thrives and improves software overall.

Very grateful for the one issue to be looked at since it was a simple fix. That was my contribution to open source today haha

#kaplay #gamedev #opensource

#100DaysOfCode Day 11 - Fixing A Bug in my RayCasting 3D Game: There was a problem by adding individual tiles to the floor and ceilling. Floor tiles are nott drawn tile-by-tile. For each screen row I project a ray onto the floor plane, compute the world position, derive the tile coords, and sample the texture. Way harder than I thought. Walls were so much easier :)

Here is the source I used so far:
https://lodev.org/cgtutor/raycasting2.html?utm_source=chatgpt.com

#Love2D #Lua #GameEngine #Raycasting #Gamedev

Hey ho โ‚^. .^โ‚ŽโณŠ,

there is now a public build on itch now
https://lunathemoongirl.itch.io/shmup

I'm still trying to decide if I should make it into a full game so if you could look at it or the little gameplay footage and give me your opinion ๐Ÿ‘‰ ๐Ÿ‘ˆ

#gamedev #indiedev

Shmup by LunaTheMoongirl

itch.io
It's almost starting to look like a real game :O #gamedev #indiedev #godot

Working on a #lisp for #gamedev

Some highlights:

* Native code compilation
* Type safe with type inference
* Native 2 and 3D vector types
* Embedded ECS mechanics
* Repl-based development that plays well with type safety
* Collaborative code editing (you can start a work session where you can all build at the same time, share code, see what others are working on)
* Full time-travel debugging with fully deterministic simulation to the point of knowing what function version was used in a particular frame allowing going back to a frame where a bug happened, fixing the bug and checking that it works under the same conditions.
* Share any of the deterministic play sessions with the other developers.
* Full interactive introspection of the state of the system at any point

RE: https://mastodon.gamedev.place/@icculus/115821614068025963

And sdl3-sys (the low level rust bindings) have updated to match! Now with metadata you can use to do code generation in your build file

https://crates.io/crates/sdl3-sys

#rust #rustlang #sdl #programming #gamedev

I remembered the password to the YouTube channel and threw something together to showcase the new web version of Principia available on the community site:

https://www.youtube.com/watch?v=vpXj3zi9IFU

#gamedev #foss #opensource #youtube

Principia now runs in your browser!

YouTube