Big congrats to @unfa on his mention in Venus Theory's latest YouTube video. Here:

I'm a self-taught audio-visual artist from #Poland currently working in #GameDev.
After hours I develop and lead the libre #Liblast game at https://libla.st w/ #Godot
I am fostering a community focused on #MusicProduction using #FOSS & #Linux at https://chat.unfa.xyz. It grew around my video tutorials that I've been making for a better part of a decade.
I value #truth, #kindness and #creativity.
#Depression #ADHD #GodCreatedScience #JesusDiedForAll #PersonFromInception
| YouTube | http://youtube.com/unfa000 |
| Bandcamp | http://unfa.bandcamp.com/ |
| Libre Online FPS Game Project | https://libla.st |
| Homepage | https://unfa.xyz |
Big congrats to @unfa on his mention in Venus Theory's latest YouTube video. Here:

Good news! @liblast works on MX Linux on my desktop with AMD graphics, but not on Arch Linux on the same hardware... Why is beyond me, but I got many reports from others testing - it seems the game mostly works, so my presentation and workshop on #LibreGraphicsMeeting should commence as planned. I already sketeched some slides. It's gonna be tough fitting this in 20 minutes :D
Thank you all who tried to help, tested the #Godot bug (?), reported and shared good work. You're lifting my spirit.
All my work on Liblast is halted due to a blocking freeze bug.
I have a live presentation and workshop coming up in 4 weeks that depends on this tech, and I can't do anything at the moment.
In case you're familiar with Godot's C++ side or debugging C++ software in general, maybe you can help me out of this ditch?
Help!
https://github.com/godotengine/godot/issues/117712
Spreading the word is often a great help as well!

I haven't checked out the #liblast project for month. It is cool to see this #Godot #FPS #multiplayer game / #framework making progress.
But that is not all, as I finished my recent Unreal + MaterialMaker Landscape project, time has come to do some stuff for liblast again.
For a long time I wanted to try and make some blinking lights.
"What's so special about that?" I hear you say. Well, you see - real server racks or nuclear power plant control consoles don't blink completely randomly. There's intricate relationships between individual lights, rows of lights, entire racks... and the time factor.
I have created a texture storing 256 different patters. Special UV layout + vertex colors + of course a special shader and we can have this: