You can see a bit of corn in there!
Have a nice day!
For #goddel I created my own texture pixelization effect and pipeline.
Originally, I created this pixelized texture in #materialMaker by mixing multiple versions of different pixel resolutions together, ending up creating my own #shader for #godot, combining them there now to the final version, allowing me to change the resolution like I want in game.
#godotengine #opensource #indiedev #gamedev #pixelart #pixel
Small material because I was inspired by the latest release of Material Maker.
I keep making paved stone textures, eh.
🛠️ Title: Material Maker
🦊️ Idea: A libre tool for creating procedural PBR materials
🏡️ https://www.materialmaker.org
🐣️ https://github.com/RodZill4/material-maker
🔖 #LinuxGameDev #VFX #MaterialMaker #Godot
📦️ #Libre #Bin #Arch #Flatpak
📕️ https://lebottinlinux.vps.a-lec.org/LO.html
🥁️ Update: 1.6
⚗️ Major release(Stable)🍎️
📌️ Changes: https://rodzilla.itch.io/material-maker/devlog/1491329/material-maker-16
🦣️ From: 🛜️ https://github.com/RodZill4/material-maker/releases.atom
🏝️(0.94) https://www.youtube.com/embed/mSuyrsJSZ_o
🐹️ https://www.youtube.com/embed/6-KzJYjdy94
🐹️ https://www.youtube.com/embed/JrTR1Uxsl3k
💥️🎮️ https://www.youtube.com/embed/MOZU1MKn6zU
🎮️ https://www.youtube.com/embed/8QzDPzJhVs4
I have been working multiple month on my #UE5 #environment project, and a lot #materialMaker with this
https://www.artstation.com/artwork/qJga5D
This means finally: I have now time again for some really cool #godot projects,
mainly #liblast, this is sure, but also again some more work on my own game, #goddel
#Unreal #EnvironmentArt #gameart #landscape #terrain #texture #TechnicalArt #GeometryNodes #Blender #b3d
Re-introduction time! It's time to update this after several years!.
I'm Butterbee and I have learned a lot of #blender3d in the last few years. Originally I preferred the texture work, but have since found I really enjoy making vtuber models and am getting into some light vfx just for funsies.
Open source workflow is my preference and I have ditched all adobe products for a very long time now. I use #blender3d #materialMaker and #krita

and here is part 2
#environmentart #UE5 #Unreal #Blender #materialmaker #environment #gameart #landscape
Finally, a final version of my #UE5 #environment (part 1)
I did quite a bit polishing and processing in the end as well
#environmentart #gameart #landscape #Unreal #Blender #materialmaker
this is how I made the terrain brushes,
for the mountains as example I first used to create this base terrain in #blender with this geometry nodes setup, then sculpted it a bit and in the end...
I decimated the mesh to give it a unique stylized look.
Similar terrain brushes I created out of a base, that I created with the landscape plugin un blender, or others from #materialmaker