New blog post!
Game Development, no matter the engine was always a very windows-focused industry. But in recent years, things slowly started to change, with more and more tools offering native Linux support, even Unreal.
So I finally decided to give it a try and even though it had it's bumps I think I can recommend it to you too:

https://larstofus.com/2026/01/31/i-tried-to-use-unreal-on-linux-its-rough/

#gamedev #ue5 #Linux

I tried to use Unreal on Linux… it’s rough

Like most game developers, I am mainly a Windows user. Not so much by choice, but just because it is the default that most tools and basically all the games are developed for. That being said, I al…

Larst Of Us

Sunday, morning, coffee, Unreal Engine. One part of this material is to make the texture more contrasty. I once accidentally made the contrast through an inversion node InvLerp. CheapContrast also suitable

https://www.youtube.com/watch?v=GgUn3zYB78Y

#UnrealEngine #UE5 #gamedev #indiedev #vfx #shader #UE5Learn #programming #code

My nightly Unreal Engine Material, between Saturday and Sunday. Maybe I'll even show some of the main parts of the code. Shouldn't I?

https://www.youtube.com/watch?v=GgUn3zYB78Y

#gamedev #UnrealEngine #UE5 #indiedev #UE5Learn #programming #gaming #code

Unreal Engine Material / Warning. Area 51. Experiments with BumpOffset (DEMO)

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#Highguard did not die because of Geoff, or negative hype. It died because of its design. It's average, and that's is not enough on a crowded space.

https://www.youtube.com/watch?v=lGSmr0mMnX0

I'm still behind the idea that this game should have been in #EarlyAccess and listen. Now? It won't bounce back fast enough to reverse the situation.

#Videogames #Gaming #Games #Amongold #LauraFryer #WildlightEntertainment #UnrealEngine #UE5 #UnrealEngine5 #Unreal5

LMAOOOOO WHAT

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Hello, how we doin'?
I'm back with some big news for Beat Stands - a playtest level is in development!
There are still things to do, so follow for updates on it as well as how to play it once it's ready!

#gamedev #indiegame #indiedev #wip #UE5 #screenshotSaturday

Not long ago, my 12-year-old son and I started learning Python. He wrote a code that prints a Pac-Man image to the console in symbols. I tell him: can you create that in Unreal Engine material? He surprised me again. My little genius

https://www.youtube.com/watch?v=R69lymfLVFs

#PacMan #UnrealEngine #UE5 #gamedev #indiedev #UE5Study #programming

Unreal Engine Material / Pac-Man

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How I toon shaded the Golem in Lovely Traps Dungeon next update !

#gamedev #tuto #tutorial #cellshading #toonshading #UE5 #UNREAL

https://youtu.be/KwBRZR-Re8g

How I toon shaded the Golem in Lovely Traps Dungeon next update !

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I'm trying to create an energy effect for wirelessly charging a robot. What you see here is a completely different vfx, it's where it all started.

https://www.youtube.com/watch?v=pstpbfsemSg

#gamedev #UnrealEngine #UE5 #indiedev #followfriday #programming #gaming

Unreal Engine Material / Beams flying out to the center

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Aavoid motion blur Wheels? Found this:
https://www.youtube.com/watch?v=sQZCSqrbLnk

Problem: Only if parent class: Vehicle Animation Instance
> Needs"Chaos Vehicle Plugin to node appears.

Using FGear Plugin parent class (Custom Phys).

Any way to replicate that node? Or workaround?
#UnrealEngine #UE5 #Gamedev

Eliminating wheel blur in Unreal Engine (while keeping motion blur)

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Curved UV for widget, or curved screen, or whatever it's called. I'll show it from another side a little bit. This is a classic Unreal Engine material example of a sci-fi user interface

https://www.youtube.com/watch?v=DpD0GdIqWD8

#gamedev #UnrealEngine #UE5 #indiedev #scifi #UnrealEngine5 #programming

Unreal Engine Material / Curved UV for sci-fi widget (user interface)

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