Bevy has merch now!
https://merch.bevy.org/
Bevy has merch now!
https://merch.bevy.org/
#Pyxel is a retro inspired #GameEngine for #Python, it's very impressive!
It's not hard to generate a static HTML page that loads your game to run on the browser with #pyodide (WASM). And it comes with an assets editor and a #chiptune making tool.
Hello everyone!
In my quest to create a #vala #game #framework, I took a detour into creating a VAPI for #cglm which is like #glm for C.
https://codeberg.org/edwood-grant/cglm-vapi
You need to have CGLM installed in your machine and then just use the VAPI. It has tests for you to see how to use it.
I made this to not reinvent the wheel and leverage a good math library with tests and whatnot. Not all structs are done (missing non-square matrices). But the rest is done to try!
Ah ... turns out when I was working on https://sylvainhb.blogspot.com/2022/01/land-on-slope.html for my #platformer #gameengine, I introduced a new property for tiles: F_START_FALLING that is now preventing objects from falling when pushed at the edge of a conveyor ...
(#ScreenshotSaturday, too)
The problem of #Nanite is not in its implementation, but rather the work pipeline.
Imagine having to tell the artists they now have to make 3~4 LOD versions because they want to optimize the game... for all the models they already did.
Fuck no. Enable Nanite, release the game and let PC Gamers take the blunt buying an RTX.
#Videogames #Gaming #Games #GameDevelopment #GameDev #UnrealEngine5 #UE2 #UnrealEngine #Unreal5 #GameEngine #Modeling #3DModeling
Rebuilding my custom game engine from scratch after diving into Premake, GLFW, and Vulkan. Focused on understanding every detail to improve both my learning and the engine's capabilities.
Implemented:
โข Streamlined game project creation linking directly to the engine using batch scripts and premake.
โข Unified dynamic Premake file managing all Visual Studio workspaces, no duplicates.
Questions or thoughts? Always happy to discuss!
In 2024, games built with Defold on poki.com generated โฌ3 million in revenue and an incredible 600+ million plays! ๐ฎโจ
Weโre proud of these milestones and thrilled to have Poki as a partner, actively sponsoring the continued development of Defold for the web.
Weโre excited to announce that Photon Realtime is available in Defold!
Photon Realtime + Defold gives you the tools you need to build scalable, lightning-fast, and reliable multiplayer games.
What is a #GameEngine for you? Is there a gray area between game engines and graphics frameworks? You can make games with SDL, RayLib, Processing (and py5...), p5js, d3js, but would you consider them game engines?
Maybe I should ask my students to make a game engine purist-neutral-radical alignment chart ? ๐คก