@waldschnecke @xgranade +9001% because one could at least take the toilet paper and put it on a flatbed scanner...

Different tools are good for different tasks:

  • Just because one can use #Photoshop as a #GameEngine doesn't mean it's a good idea to do so!
  • And if we consider time valuable, then it's better to have some goddamn INSTALL.txt file and actual bug/issue tracker than have 200+ people daily ask THE SAME QUESTION
This Photoshop script plays Tetris

YouTube

⚙️ We’ve just published a new physics example showing how to keep motion smooth when physics runs at a fixed timestep using interpolation.

Explore the interactive demo online, then jump into our Community Challenge and show us what you can build with smooth physics in Defold.

👉 https://defold.com/examples/physics/interpolation/

#MadeWithDefold #tutorial #gamedev #example #indiedev #gameengine #physics

We’d like to share a near-term snapshot of the areas we’re actively aiming to push forward over the coming quarters.

Check the details in the blog post:
https://defold.com/2026/02/10/Defold-A-look-ahead-for-2026/

#defold #gameengine #gamedev #indiedev

We've added a new physics example on how to apply force to dynamic objects, so go on, try it even right now in your browser!

Explore all our interactive examples on the website, then dive into our Community Challenge and show us what cool physics you can build in Defold! 💥

👉 https://defold.com/examples/#physics

#MadeWithDefold #gameengine #defold #physics #indiedev #gamedev

Are you a Unity user that want to try Defold?

We’ve created a dedicated starting point for you: a “Defold for Unity users” manual.

It helps you get productive fast by covering the essentials and mapping familiar Unity concepts to their Defold equivalents:

https://defold.com/manuals/unity/

#unity #unity3d #gamedev #indiedev #tutorial #defold #gameengine #manual

Impressive progress from Dragosha:

The 3D building prototype is quickly becoming a full-fledged level editor, including terrain modification. ⛰️

It runs also on mobile devices and still looks stunning! 🧡

#MadeWithDefold #gamedev #indiedev #gameengine #mobilegames #rts #strategy #indiegames

(more Linux and FOSS news in previous posts of thread)

Git 2.53 Released with New Features and Performance Improvements:
https://9to5linux.com/git-2-53-released-with-new-features-and-performance-improvements

Zed Editor adds multiple edit prediction providers and pluggable architecture:
https://alternativeto.net/news/2026/2/zed-editor-adds-multiple-edit-prediction-providers-and-pluggable-architecture/

WooCommerce 10.5 boosts analytics scalability and admin performance:
https://alternativeto.net/news/2026/2/woocommerce-10-5-boosts-analytics-scalability-and-admin-performance/

Notepad++ reveals its updater was hijacked by state-sponsored hackers:
https://betanews.com/article/notepad-reveals-its-updater-was-hijacked-by-state-sponsored-hackers/

Deno Deploy reaches GA with CI/CD, observability, and Deno Sandbox beta launch:
https://alternativeto.net/news/2026/2/deno-deploy-reaches-ga-with-ci-cd-observability-and-deno-sandbox-beta-launch/

Toyota Developing A Console-Grade, Open-Source Game Engine - Using Flutter & Dart:
https://www.phoronix.com/news/Fluorite-Toyota-Game-Engine
(Yeah, let's make drivers playing games when driving, so they can't pay attention to their surroundings, will cause more accidents)

NVIDIA DLSS For Blender Under Review But Licensing Concerns Persist:
https://www.phoronix.com/news/NVIDIA-DLSS-Blender

Pandoc 3.9: WebAssembly Support, PDF standards, and improved browser features:
https://alternativeto.net/news/2026/2/pandoc-3-9-webassembly-support-pdf-standards-and-improved-browser-features/

GNU Nettle 4.0 Released With SLH-DSA Support:
https://www.phoronix.com/news/Nettle-4.0-Released-SLH-DSA

Latest VirtualBox Code Begins Supporting KVM Backend:
https://www.phoronix.com/news/VirtualBox-Upstream-With-KVM

Stremio for Android TV v1.9.1 updates player and user settings:
https://alternativeto.net/news/2026/2/stremio-for-android-tv-v1-9-1-adds-player-updates-and-new-user-settings/

GNU Hurd Is "Almost There" With x86_64, SMP & ~75% Of Debian Packages Building:
https://www.phoronix.com/news/GNU-Hurd-In-2026

NetBSD's Kernel Supports Lua Scripting But Don't Look For Rust In There Anytime Soon:
https://www.phoronix.com/news/No-Rust-In-NetBSD-Kernel

NetBSD 11.0-RC1 Available For Testing With Enhanced Linux Emulation:
https://www.phoronix.com/news/NetBSD-11.0-RC1

smolBSD Builds On The NetBSD-MicroVM Kernel For Booting To Service VMs In Milliseconds:
https://www.phoronix.com/news/smolBSD

OpenIndiana Is Porting Solaris' IPS Package Management To Rust:
https://www.phoronix.com/news/OpenIndiana-Next-Gen-IPS

#WeeklyNews #OpenSource #FOSSNews #FOSS #Zed #ZedEditor #Git #NotepadPlusPlus #WooCommerce #DenoDeploy #Deno #Toyota #GameEngine #NVIDIA #Blender #Pandoc #GNUNettle #VirtualBox #Stremio #GNUHurd #NetBSD #smolBSD #OpenIndiana #BSD #OS #Programming #Coding #Development #Dev #GameDev #GameDevelopment #FosseryTech

Let's Code MS DOS 0x35: Sprites & Scaling

https://makertube.net/w/3SodheHzbtwuBiJPPMEqb1

Let's Code MS DOS 0x35: Sprites & Scaling

PeerTube
Fluorite Game Engine