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Bonfire

#Pyxel is a retro inspired #GameEngine for #Python, it's very impressive!

It's not hard to generate a static HTML page that loads your game to run on the browser with #pyodide (WASM). And it comes with an assets editor and a #chiptune making tool.

https://github.com/kitao/pyxel

GitHub - kitao/pyxel: A retro game engine for Python

A retro game engine for Python. Contribute to kitao/pyxel development by creating an account on GitHub.

GitHub

Hello everyone!

In my quest to create a #vala #game #framework, I took a detour into creating a VAPI for #cglm which is like #glm for C.

https://codeberg.org/edwood-grant/cglm-vapi

You need to have CGLM installed in your machine and then just use the VAPI. It has tests for you to see how to use it.

I made this to not reinvent the wheel and leverage a good math library with tests and whatnot. Not all structs are done (missing non-square matrices). But the rest is done to try!

#gamedev #indiedev #gameengine

cglm-vapi

Vala bindings for CGLM a C 2D|3D OpenGL style math library

Codeberg.org
๐Ÿ‘พ๐ŸŽฎ Ah, the audacity! Yet another indie dev genius crafts their very own game engine, only to produce a thrilling masterpiece called... "Loading." ๐Ÿš€ One small step for game development, one giant leap for loading screens everywhere. ๐Ÿ™„
https://reprobate.site/ #indieGameDev #gameEngine #LoadingScreens #gamingNews #HackerNews #ngated

Ah ... turns out when I was working on https://sylvainhb.blogspot.com/2022/01/land-on-slope.html for my #platformer #gameengine, I introduced a new property for tiles: F_START_FALLING that is now preventing objects from falling when pushed at the edge of a conveyor ...

(#ScreenshotSaturday, too)

The problem of #Nanite is not in its implementation, but rather the work pipeline.

Imagine having to tell the artists they now have to make 3~4 LOD versions because they want to optimize the game... for all the models they already did.

Fuck no. Enable Nanite, release the game and let PC Gamers take the blunt buying an RTX.

#Videogames #Gaming #Games #GameDevelopment #GameDev #UnrealEngine5 #UE2 #UnrealEngine #Unreal5 #GameEngine #Modeling #3DModeling

Rebuilding my custom game engine from scratch after diving into Premake, GLFW, and Vulkan. Focused on understanding every detail to improve both my learning and the engine's capabilities.

Implemented:
โ€ข Streamlined game project creation linking directly to the engine using batch scripts and premake.
โ€ข Unified dynamic Premake file managing all Visual Studio workspaces, no duplicates.

Questions or thoughts? Always happy to discuss!

#gameengine #premake #programming

In 2024, games built with Defold on poki.com generated โ‚ฌ3 million in revenue and an incredible 600+ million plays! ๐ŸŽฎโœจ

Weโ€™re proud of these milestones and thrilled to have Poki as a partner, actively sponsoring the continued development of Defold for the web.

#gameengine #html5games #gamedev

Weโ€™re excited to announce that Photon Realtime is available in Defold!

Photon Realtime + Defold gives you the tools you need to build scalable, lightning-fast, and reliable multiplayer games.

#gameengine #gamedev #indiedev #multiplayergaming

https://defold.com/assets/photon-realtime/

Photon Realtime

Photon Realtime offers powerful tools for creating multiplayer games and advanced networked experiences.

Defold game engine

What is a #GameEngine for you? Is there a gray area between game engines and graphics frameworks? You can make games with SDL, RayLib, Processing (and py5...), p5js, d3js, but would you consider them game engines?

Maybe I should ask my students to make a game engine purist-neutral-radical alignment chart ? ๐Ÿคก

https://en.wikipedia.org/wiki/List_of_game_engines

List of game engines - Wikipedia