Somebody knows how to fix the flickering on distance?
In fact there is also on tiles near the camera.

Im Using MipValueMode: Derivatives with DDX/DDY to fix some issues but it does this. Any idea?
#UnrealEngine #UE5 #Gamedev #Indiedev

MaxPropertyDepth
UPROPERTY(meta=(MaxPropertyDepth=123))
"You can use this to limit the depth to which nested properties are shown. It might be useful if you have structs within structs within structs to an extreme degree.

No examples of this in the source code as far as I can tell."
https://unreal-garden.com/docs/uproperty/#maxpropertydepth
#UnrealEngine

All UPROPERTY Specifiers

Sample code, screenshots and comments for all specifiers, including undocumented ones.

Unreal🌱Garden

In 7 days... 🎮Wishlist Cubin II on Steam:
https://store.steampowered.com/app/3817070/Cubin_II/

📌Cubin II, a first-person puzzle-platformer game that re-immerses you in the LGA experience. Complete the story by solving these 50 new experiments to finally escape from this terrible place.

#indiegame #steam #steamapp #steamgames #fyp #unrealengine #puzzlegame #platformergame #game #gaming #indie #indiegames

🇮🇹 È live la mia "UE5 AI Masterclass" su Biunivoca! Basta NPC che sbattono sui muri: padroneggiamo Behavior Tree, State Tree, EQS e Smart Objects.

🇬🇧 My UE5 AI Masterclass is out! Stop making dumb NPCs. Master Behavior & State Trees, EQS, and Smart Objects in a hands-on project.

🔗 https://www.biunivoca.com/it/corsi/unreal-engine-5-ai-masterclass-l-ecosistema-completo-behavior-tree-state-tree-eqs-smart-objects

#UnrealEngine #UE5 #GameDev #AI

SerializeText
UPROPERTY(SerializeText)Docs: Native property should be serialized as text (ImportText, ExportText).
https://unreal-garden.com/docs/uproperty/#serializetext
#UnrealEngine
All UPROPERTY Specifiers

Sample code, screenshots and comments for all specifiers, including undocumented ones.

Unreal🌱Garden

Last night, I downloaded and built Unreal Engine 5.7.4. At first, it appeared stable. I loaded the big game, which I have load a test level first. It's small and completely flat. I use it to test behaviors, and it has dozens of NPCs battling each other. There is also a worker cutting trees and returning the timber. That all worked. I loaded blueprints. That worked. There were no apparent UI errors.

So I loaded the big level with the 8k landscape.

After that, it turned into crash city. Just loading the original test level would crash if I moved the cursor over the window buttons. What the actual...

I tried the suggested fixes for this and they did absolutely nothing.

To get work done, I'll go back to 5.6.1, but I would like to understand what causes UE 5.7 to crash if the cursor happens to slide over to the window buttons, and how building shaders and landscape triggers this behavior across restarts. Was the DDC corrupted? What does it save that causes it? Again, when I first booted, before loading the 8k landscape, it worked flawlessly. After that, even the test level crashes.

Do we need to rebuild HLODs? Do we need to re-partition the landscape? No clues, and those take hours to complete.

UE is ditching x11 for Wayland, and Ubuntu is happily doing the same. Is this why? Is anyone at Unreal the least bit concerned about Linux developers? This bug was introduced in 5.7.1, and persisted across 5.7.2, 5.7.3, and now 5.7.4.

It's a really shitty way to treat the development community at a time when Windows is trash, and more people are interested in switching to Linux. If you list what we need to build and run a game, and it consistently crashes when using approved hardware, high-end machines, it seems like you just don't care. This is a show-stopper.

Unreal Engine 5.7.X is, afaiac, crap.

#UE5 #UnrealEngine #Linux

Hidden
UCLASS(Hidden)Docs: The UCLASS specifier now takes a Hidden flag. This maps directly to the ClassFlags Enum CLASS_Hidden flag. Adding this flag will hide the given class from any class browser in the editor.
https://unreal-garden.com/docs/uclass/#hidden
#UnrealEngine
All UCLASS Specifiers

Sample code, screenshots and comments for all specifiers, including undocumented ones.

Unreal🌱Garden

Just clocked in. I think I'm lost. 🏢☁️

Taking a detour into some liminal space aesthetics this time. I built this endless corporate purgatory to experiment with surrealism and scale. There is something deeply unsettling about perfectly repeating beige cubicles stretching out to the horizon under an artificial, grid-like sky.

#MastoArt #LiminalSpace #UnrealEngine #UE5 #3DRender #SurrealArt #TheBackrooms #EnvironmentDesign #DigitalArt

This is a part of prototype for puzzle gameplay, it will do arithmetic operations, manipulations on the power of energy. I will show you some of the test material, the markings on the object and how to split a number into its individual digits.

https://www.youtube.com/watch?v=Js3lpx4GWLw

#UnrealEngine #UE5 #gamedev #indiedev #programming #education

Split a number into its individual digits and drawing math symbols ░ Unreal Engine Blueprint

YouTube
XAxisName
UPROPERTY(meta=(XAxisName="abc"))
"Set the label on the X axis in curves."
https://unreal-garden.com/docs/uproperty/#xaxisname
#UnrealEngine
All UPROPERTY Specifiers

Sample code, screenshots and comments for all specifiers, including undocumented ones.

Unreal🌱Garden