UFUNCTION(BlueprintCallable)Docs: The function can be executed in a Blueprint or Level Blueprint graph.
https://unreal-garden.com/docs/ufunction/#blueprintcallable
#UnrealEngine
Personally, I'm 15% excited about the Steam Controller, 40% excited about the Steam Cube (or whatever it's called) and 100% excited about the Steam Frame. Support from Unreal Engine before it's even launched is HUGE!
Unreal Engine 5.8 preview is here!
Note the "preview" part... don't use this in production! UE 5.8 has some great new PCG & animation features, but the all new terrain system has to be the star here.
https://gamefromscratch.com/unreal-engine-5-8-preview-released/
OK folks, I've implemented a script to automate the process of creating & processing bundled PSOs for Unreal Engine, so you too can avoid shader stutters, and have one of those "Precompiling shaders..." loading screens we all love in your game's startup sequence, with just one command.
Also it's so I can update mine in 6 months without having to read all the docs again; this is really why I did it, no offense 😉. https://github.com/sinbad/UEScripts/blob/master/doc/BundledPSO.md #unrealengine
I'm not a 3D modeler, but I like to create model drafts for gameplay prototypes inside Unreal Engine, I like to play with modeling mode. That's 181 videos about game dev in my secret place of examples and knowledge

Here's a small C++20 header for passing/concatenating string literals as template arguments: https://gist.github.com/hach-que/c9ff4434f562973be8cf04ef18ccfc48
(uses TCHAR/TEXT() for #unrealengine, but adaptable to general C++ if you want)
Valve's new VR kit the Steam Frame appears to be inching closer to a release announcement - here's two more fun bits of news on it for you.
https://www.gamingonlinux.com/2026/05/unreal-engine-5-8-adds-experimental-steam-frame-support-qualcomm-give-the-steam-frame-a-dedicated-page/
#Upcoming #UnrealEngine #GameEngine #VirtualReality(VR) #GameDev #EpicGames #SteamFrame

Download Unreal Engine 5.8 Preview from the Epic Games Launcher, GitHub, or for Linux. Unreal Engine 5.8 Preview prioritizes performance advancements, providing systems that are more reliable, scalable, and intuitive to support all project requirements. This version introduces Mesh Terrain as an Experimental feature, providing a novel 3D-mesh-based architecture for constructing massive environments. It also works natively with PCG. The Procedural Content Generation framework (PCG) has been...