BlueprintCallable
UFUNCTION(BlueprintCallable)Docs: The function can be executed in a Blueprint or Level Blueprint graph.
https://unreal-garden.com/docs/ufunction/#blueprintcallable
#UnrealEngine
All UFUNCTION Specifiers

Sample code, screenshots and comments for all specifiers, including undocumented ones.

Unreal🌱Garden

@gamingonlinux

Personally, I'm 15% excited about the Steam Controller, 40% excited about the Steam Cube (or whatever it's called) and 100% excited about the Steam Frame. Support from Unreal Engine before it's even launched is HUGE!

#Steam #SteamFrame #UnrealEngine

Unreal Engine 5.8 preview is here!

Note the "preview" part... don't use this in production! UE 5.8 has some great new PCG & animation features, but the all new terrain system has to be the star here.

https://gamefromscratch.com/unreal-engine-5-8-preview-released/

#gamedev #indiedev #UnrealEngine

Unreal Engine 5.8 Preview Released – GameFromScratch.com

Unreal Engine 5.8 has just released UE 5.8 preview with megalights, Procedural generation and animation tools, Mesh Terrain and more

GameFromScratch.com

OK folks, I've implemented a script to automate the process of creating & processing bundled PSOs for Unreal Engine, so you too can avoid shader stutters, and have one of those "Precompiling shaders..." loading screens we all love in your game's startup sequence, with just one command.

Also it's so I can update mine in 6 months without having to read all the docs again; this is really why I did it, no offense 😉. https://github.com/sinbad/UEScripts/blob/master/doc/BundledPSO.md #unrealengine

UEScripts/doc/BundledPSO.md at master · sinbad/UEScripts

Helper scripts for Unreal Engine. Contribute to sinbad/UEScripts development by creating an account on GitHub.

GitHub

I'm not a 3D modeler, but I like to create model drafts for gameplay prototypes inside Unreal Engine, I like to play with modeling mode. That's 181 videos about game dev in my secret place of examples and knowledge

https://www.youtube.com/watch?v=HMawJpkbgL0

#gamedev #UnrealEngine #UE5 #indiedev #3dmodelling

Block with handles to hold and adding simple collisions ░ Unreal Engine Modeling Mode

YouTube

Here's a small C++20 header for passing/concatenating string literals as template arguments: https://gist.github.com/hach-que/c9ff4434f562973be8cf04ef18ccfc48

(uses TCHAR/TEXT() for #unrealengine, but adaptable to general C++ if you want)

#gamedev #cpp

C++20 header library for passing/concatenating Unreal Engine string literals as template arguments

C++20 header library for passing/concatenating Unreal Engine string literals as template arguments - Example.cpp

Gist

Valve's new VR kit the Steam Frame appears to be inching closer to a release announcement - here's two more fun bits of news on it for you.
https://www.gamingonlinux.com/2026/05/unreal-engine-5-8-adds-experimental-steam-frame-support-qualcomm-give-the-steam-frame-a-dedicated-page/

#Upcoming #UnrealEngine #GameEngine #VirtualReality(VR) #GameDev #EpicGames #SteamFrame

Unreal Engine 5.8 adds experimental Steam Frame support, Qualcomm give the Steam Frame a dedicated page

Valve's new VR kit the Steam Frame appears to be inching closer to a release announcement - here's two more fun bits of news on it for you.

GamingOnLinux
WithValidation
UFUNCTION(WithValidation)Docs: Declares an additional function named the same as the main function, but with _Validate added to the end. This function takes the same parameters, and returns a bool to indicate whether or not the call to the main function should proceed.
https://unreal-garden.com/docs/ufunction/#withvalidation
#UnrealEngine
All UFUNCTION Specifiers

Sample code, screenshots and comments for all specifiers, including undocumented ones.

Unreal🌱Garden
Unreal Engine 5.8 Preview

Download Unreal Engine 5.8 Preview from the Epic Games Launcher, GitHub, or for Linux. Unreal Engine 5.8 Preview prioritizes performance advancements, providing systems that are more reliable, scalable, and intuitive to support all project requirements. This version introduces Mesh Terrain as an Experimental feature, providing a novel 3D-mesh-based architecture for constructing massive environments. It also works natively with PCG. The Procedural Content Generation framework (PCG) has been...

Epic Developer Community Forums
PasswordField
UPROPERTY(meta=(PasswordField=true))
"Note that this is *not* a flag property but a *bool* property. `meta=(PasswordField)` won't do anything. It has to be `meta=(PasswordField=true)`"
https://unreal-garden.com/docs/uproperty/#passwordfield
#UnrealEngine
All UPROPERTY Specifiers

Sample code, screenshots and comments for all specifiers, including undocumented ones.

Unreal🌱Garden