Vending Machines / 42+ Assets | 3D Props | Unity Asset Store

Elevate your workflow with the Vending Machines / 42+ Assets asset from PackDev. Find this & other Props options on the Unity Asset Store.

UE-Specifier-Docs/Example/Source/Example/UFunction/CustomThunkExample.h at main · benui-dev/UE-Specifier-Docs

YAML files used for Unreal Engine specifier docs on benui.ca - benui-dev/UE-Specifier-Docs

GitHub

When I eat or wash or sit on the toilet, I always think about game dev. When I decided to make this Unreal Engine material, I won't say. I called it breathing #gamedev #UnrealEngine #UE5 #indiedev

https://www.youtube.com/watch?v=1zPnnMLGSP4

Breathing with BumpOffset ░ Unreal Engine Material

YouTube
Enigma tutorials has a great video on how to deal with GC-caused crashes. I hit this a lot when first starting out with Unreal. https://www.youtube.com/watch?v=fYktCdC_4IM
#UnrealEngine
The infamous C++ garbage collector crash by inexperienced Unreal programmers -- UE C++ Tutorial 4

YouTube
Having trouble figuring something out, so I'm trying some really simple language pseudo code. Maybe too simple. This will surely lead to a solution. #gamedev #unrealengine

Lovely Traps Dungeon has beauuuutiful new logo and images on Steam and Itch io !
(New trailer coming soon !)
https://store.steampowered.com/app/2071100/Lovely_Traps_Dungeon/

#indiegame #UnrealEngine #platformer #Steamdeck #optimized #lovelytrapsdungeon

Proto Animated Text

Proto Animated Text - a lightweight rich text extensionDemo Video | Documentation | Version 1.05Print text letter-by-letter and create powerful material-driven animations!Insert images and interactive widgets into text!This plugin extends Epic's default Rich Text, adding support for printing letter-by-letter, and exposing new data to font materials to make per-character animation possible. This plugin manipulates the characters of text with minimal impact on performance, and maintains the layout and justification of your rich text while it prints out.Animations are handled by font materials, so your only limit is your imagination! With this plugin, you can access a new node in font materials. This node allows you to manipulate characters in-order (like the waving text example), randomly (like the shaking text example), and as they are being printed.All your text styling and animations are still driven by Rich Text mark-up, just like Epic's default Rich Text. This means it's built on a proven pipeline, and localizing your strings is just as easy as before. It also means you can change animations per-localized-string if necessary.FeaturesNew ProtoRichTextBlock widget.Print text letter-by-letter via blueprints.New material node to create per-character font animation.Insert images into text.Insert interactive User Widgets into text, and handle events from your ProtoRichTextBlock.Driven by familiar Rich Text mark-up.Fleshed-out suite of events and functions to interact with text as it prints out.Example material animations and applications of animated text.Simple dialogue system example with fully-functional dialogue box.LimitationsDoes not support right-to-left languages like Arabic. You can edit markup in localized strings to opt these languages out of plugin features to still render like normal Rich Text.About the AuthorPROTO is an independent game developer, previously a designer and programmer on bestselling AAA games.protowlf.com

Fab.com
I don't think idTech is going to survive
0%
I don't see UE5 better & cheaper than idTech
100%
Poll ended at .
i guess #UnrealEngine is a big culprit on why modern CGI can look worse today than what past movies gave us.
It's possible to change UI contrast in Unreal Engine: Change `GSlateContrast` from C++, or `Slate.Contrast` from the cheat console. Maybe an easy accessibility win to add to your game?
#UnrealEngine