Fighty Driver - The Chaos Teaser
Can you survive the wasteland? 🌵
Fuel is low, enemies are everywhere.
Testing the v1.0 demo now.
https://beopenbefree.itch.io/fighty-driver
#IndieDev #GameDev #Godot #FightyDriver #Gaming #GodotEngine
Fighty Driver - The Chaos Teaser
Can you survive the wasteland? 🌵
Fuel is low, enemies are everywhere.
Testing the v1.0 demo now.
https://beopenbefree.itch.io/fighty-driver
#IndieDev #GameDev #Godot #FightyDriver #Gaming #GodotEngine
New blog post - more AI! (the fun kind)

More work these weeks on AI. The AI approach is currently an ordered sequence of high-level behaviours, like survival, combat, etc. The behaviours can either be composites themselves, or leaf nodes that implement some logic. These nodes either return false (couldn't do anything) or they schedule a parameterised action (e.g. "(move_adjacent, tgt_position)") and return true. One of these high-level behaviours are "routines". Routine is a low-priority behaviour that can vary from creature to creature. E.g. a predator's routine is hunting, a guard's routine is patrolling, etc. An additional challenge is to implement such behaviours in a procedural environment - patrolling what exactly was one of those pains, and temptation to overengineer further is strong.
Now you can try to launch your "Battle for Burgers 🍔🍔🍔" server 🔌 through Docker 🐋, because I have leave instructions about how to do this on their Codeberg 🏔️ page 👉 https://codeberg.org/xolatgames/Battle-for-Burgers#how-to-open-your-own-instance-self-host
(But I think that experts in Docker 🐋 already can do something similar without those instructions)
#godot #godotengine #gdscript #docker #multiplayer #game #games #3d #3dgame #platformer #opensource #codeberg #online #OnlineMultiplayer
Now streaming the development of my Colony Sim + RPG game! ⚒️🤖⚔️
Tackling more UI responsiveness today! Very close to finishing it, so I may move on to other improvements later!
Come join me!

tried adding a third color to the tile and, personally, it looks a little messy. i should probably stick with two colors (that, or prioritize one color over the other two so it looks less messy).
on the bright side, the tile variation is working out well

KOOK: Retro FPS GameDev day 631: Tab Close Thursday. (Also finishing posting a video). Godot engine, blender, Trenchbroom.
I've taken 20% off my #MagicalGirl #DungeonCrawler, Minerva Labyrinth, on Itch and Steam until Monday. Free demo available 💖 💃 ⚔️
https://midnightspiregames.itch.io/minerva-labyrinth
https://store.steampowered.com/app/3520970/Minerva_Labyrinth/
#CRPG #DRPG #IndieDev #GameDev #SoloDev #IndieGame #IndieGames #RPG #VideoGames #Gaming #SoloDev #MinervaLabyrinth #Godot #GodotEngine #MadeWithGodot #GodotSteam #Blobber
Fish animation of my solo video game!
Made with hand painted watercolor textures, with Blender and Godot engine.
if you are curious tell me! I love to share this journey with you all! 💜