UPBGE 0.50 is based on Blender 5.0.1 source
UPBGE is an open-source, 3D game engine forked from the old Blender Game Engine and deployed with Blender itself.
#Blender #OpenSource #Animation #3DArtist #B3D #GameDev #GameEngine #IndieGame
UPBGE 0.50 is based on Blender 5.0.1 source
UPBGE is an open-source, 3D game engine forked from the old Blender Game Engine and deployed with Blender itself.
#Blender #OpenSource #Animation #3DArtist #B3D #GameDev #GameEngine #IndieGame
Navigating 3D scenes is about to get much smoother!
A new editor feature is coming to Defold soon:
Fly Camera 🎥
It’s a small change that can make a big difference when working on scenes and moving around your project more freely - do you like it? 🧡💙
Featured project: open source BRDF rendering example in Defold by Mikail Martianov:
https://github.com/martianovdev/Defold-BRDF-Deferred-Rendering-V2
Is this the Crash Bandicoot game we’ve all been waiting for? 🍎🧡
Someone actually recreated a NEW Crash project in Dreams and the level design is absolutely insane! The nostalgia is hitting hard. Check out this gameplay! 👇
https://www.youtube.com/watch?v=XCxRKRCXEZ0
#CrashBandicoot #DreamsPS5 #GamingCommunity #PlayStation #ps5 #ps4 #pc #web #videogame #madeindreams #dreamsps4 #dreamsps5 #gameengine #games #fanmadegames #DreamsShowcase #indiegames #ps5games #PlayStationDreams #PS5Dreams #GamingInDreams #ps4games 😍

We're excited to announce the introduction of a new Defold version targeted for professionals:
Defold Pro.
On this occasion we also have a limited special offer - we're giving away the Pro Upgrade to the first 1 million users.
Read more details here:
https://defold.com/defold-pro/
The spiritual successor to Garry’s Mod based on Valve's Source 2 is growing up, as you'll be able to create full standalone games with it.
https://www.gamingonlinux.com/2026/03/facepunch-signed-a-license-with-valve-to-allow-standalone-releases-from-sandbox/
ScummVM 2026.2.0 "Railmonicon" has been released bringing support for 8 new games along with various assorted fixes elsewhere.
https://www.gamingonlinux.com/2026/03/scummvm-2026-2-0-railmonicon-out-now-supporting-more-retro-games/
Adding sound support to my game engine via SoLoud ^^
Can It Resolve DOOM? Game Engine in 2k DNS Records
https://core-jmp.org/2026/03/can-it-resolve-doom-game-engine-in-2000-dns-records/
#HackerNews #CanItResolveDOOM #GameEngine #DNSRecords #GameDev #TechInnovation

The article shows a proof-of-concept where DOOM is stored across ~2,000 DNS TXT records and executed directly from memory. A PowerShell loader reconstructs the binary via DNS queries, illustrating how DNS can act as a covert payload delivery system.
How I Built an Open-World Engine for the N64 - James Lambert
Description Copy Paste: I built a custom open-world engine for the N64. In this video, I break down how I achieved a seamless, massive world with zero loading screens on N64 hardware.
You can download it here
https://github.com/lambertjamesd/n64brew2025/releases
Here is the team that helped me work on this.
Pyroxene: https://x.com/pyrox3ne
Caitlin G Cooke: https://cgcooke.itch.io/
terzdesign
Kælin: https://betadynast.bandcamp.com/
I will be using these same techniques in my ongoing project. If you want to support this work and follow the development journey, you can find me on
Patreon: patreon.com/JamesLambert
