UPBGE 0.50 is based on Blender 5.0.1 source

UPBGE is an open-source, 3D game engine forked from the old Blender Game Engine and deployed with Blender itself.

https://upbge.org/#/

#Blender #OpenSource #Animation #3DArtist #B3D #GameDev #GameEngine #IndieGame

Navigating 3D scenes is about to get much smoother!

A new editor feature is coming to Defold soon:

Fly Camera 🎥

It’s a small change that can make a big difference when working on scenes and moving around your project more freely - do you like it? 🧡💙

Featured project: open source BRDF rendering example in Defold by Mikail Martianov:

https://github.com/martianovdev/Defold-BRDF-Deferred-Rendering-V2

#MadeWithDefold #gamedev #indiedev #gameengine

Is this the Crash Bandicoot game we’ve all been waiting for? 🍎🧡

Someone actually recreated a NEW Crash project in Dreams and the level design is absolutely insane! The nostalgia is hitting hard. Check out this gameplay! 👇

https://www.youtube.com/watch?v=XCxRKRCXEZ0

#CrashBandicoot #DreamsPS5 #GamingCommunity #PlayStation #ps5 #ps4 #pc #web #videogame #madeindreams #dreamsps4 #dreamsps5 #gameengine #games #fanmadegames #DreamsShowcase #indiegames #ps5games #PlayStationDreams #PS5Dreams #GamingInDreams #ps4games 😍

CRASH BANDICOOT NEW PROJECT Full Playthrough -WORLD 2- Part 2 In Dreams - PS5, PS5 Pro, PS4 Pro, PS4

YouTube

We're excited to announce the introduction of a new Defold version targeted for professionals:

Defold Pro.

On this occasion we also have a limited special offer - we're giving away the Pro Upgrade to the first 1 million users.

Read more details here:
https://defold.com/defold-pro/

#Defold #gamedev #indiedev #gameengine #alwaysfree

The spiritual successor to Garry’s Mod based on Valve's Source 2 is growing up, as you'll be able to create full standalone games with it.
https://www.gamingonlinux.com/2026/03/facepunch-signed-a-license-with-valve-to-allow-standalone-releases-from-sandbox/

#Steam #OpenSource #Upcoming #GameEngine #Proton #Misc

Facepunch signed a license with Valve to allow standalone releases from s&box

The spiritual successor to Garry’s Mod based on Valve's Source 2 is growing up, as you'll be able to create full standalone games with it.

GamingOnLinux

ScummVM 2026.2.0 "Railmonicon" has been released bringing support for 8 new games along with various assorted fixes elsewhere.
https://www.gamingonlinux.com/2026/03/scummvm-2026-2-0-railmonicon-out-now-supporting-more-retro-games/

#OpenSource #GameEngine #Retro #Misc #NativeLinux

ScummVM 2026.2.0 "Railmonicon" out now supporting more retro games

ScummVM 2026.2.0 "Railmonicon" has been released bringing support for 8 new games along with various assorted fixes elsewhere.

GamingOnLinux
My global illumination is good enough (for now), so I reworked my water shader and what better place to test it than poolrooms?
#gamedev #indiedev #gameengine

Adding sound support to my game engine via SoLoud ^^

#gamedev #gameengine #fps #revolverengine

Can it Resolve DOOM? Game Engine in 2,000 DNS Records

The article shows a proof-of-concept where DOOM is stored across ~2,000 DNS TXT records and executed directly from memory. A PowerShell loader reconstructs the binary via DNS queries, illustrating how DNS can act as a covert payload delivery system.

core-jmp

How I Built an Open-World Engine for the N64 - James Lambert

Description Copy Paste: I built a custom open-world engine for the N64. In this video, I break down how I achieved a seamless, massive world with zero loading screens on N64 hardware.

You can download it here
https://github.com/lambertjamesd/n64brew2025/releases

Here is the team that helped me work on this.

Pyroxene: https://x.com/pyrox3ne
Caitlin G Cooke: https://cgcooke.itch.io/
terzdesign
Kælin: https://betadynast.bandcamp.com/

I will be using these same techniques in my ongoing project. If you want to support this work and follow the development journey, you can find me on

Patreon: patreon.com/JamesLambert

How I Built an Open-World Engine for the N64

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