Kshitij Aucharmal

@narutotheboss
3 Followers
19 Following
7 Posts

Hello Everyone!

ConceptForge update: my C++ OpenGL engine (ECS style)

Implemented Shadows today, using an extra Render pass to only a depth buffer, rendered from the POV of each light

Also this month: live Python editor, scene hierarchy (drag-parent), toon shader, soft shadows (PCF), stencil outlines.Videos: picking demo, shadows on backpack, toon lights orbiting.

Repo: https://github.com/kshitijaucharmal/ConceptForge

Thoughts?
#ConceptForge #gamedev #gameengine #indiedev #cpp #opengl

Tom Gauld (@tomgauld.bsky.social)

My next book of science cartoons Physics for Cats is available to preorder now! Links here: www.tomgauld.com

Bluesky Social

Successfully implemented nanobind, now you can code in python and make the window and spawn cubes !!!

Not that exciting I know, so I'm trying out RAG development to get an LLM to write the code for you. Currently only tried local LLMs that are frankly no use, but gemini does seem promising

Checkout the video to see the python binding in action!!!

Gizmos? Done.
Code? Getting a much-needed makeover.
Architecture? Thinking ECS.
GUI? Slowly turning into a real editor—it's alive!

My little engine is growing up fast!

#GameDev #IndieDev #ECS #gamedevlog #MadeWithLove

Just implemented a flythrough camera in my 3D engine using OpenGL!
Wrote a blog breaking down how I handled camera movement, texture mapping, and coordinate transformations.

Check it out here: https://kshitijaucharmal.github.io/blog/scenewithcamera/

#OpenGL #GameDev #GraphicsProgramming

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