(Linux news in previous posts)

FOSS NEWS

Godot 4.7 Making Progress On Vulkan Ray-Tracing:
https://www.phoronix.com/news/Godot-4.7-Dev-1-Vulkan-RT

Buckshot Roulette dev becomes a major Godot Engine donor:
https://www.gamingonlinux.com/2026/02/buckshot-roulette-dev-becomes-a-major-godot-engine-donor/

Blender 5.1 Lands Raycast Nodes, Blender Adjusting Release Cycle Moving Forward:
https://www.phoronix.com/news/Blender-5.1-Raycast-Nodes

DreamWorks' OpenMoonRay 2.40 Introduces New GUI, Light Path Visualizer:
https://www.phoronix.com/news/DreamWorks-OpenMoonRay-2.40

PeaZip 10.9 Open-Source Archive Manager Released with Improved User Experience:
https://9to5linux.com/peazip-10-9-open-source-archive-manager-released-with-improved-user-experience

Offpunk 3.0 "A Community is Born" Release:
https://ploum.net/2026-02-09-offpunk3.html

FosseryWeb progress report: bye AI, hello custom script:
https://social.linux.pizza/@fosserytech/116073595143789630

Burner Todo progress report: solid progress, but various Qt quirks:
https://social.linux.pizza/@fosserytech/116073607252959643

OpenVPN 2.7 Released with Support for DCO Linux Kernel Module, mbedTLS 4:
https://9to5linux.com/openvpn-2-7-released-with-support-for-dco-linux-kernel-module-mbedtls-4

IPFire DBL Launches as a Community-Powered Domain Blocking for Everyone:
https://9to5linux.com/ipfire-dbl-launches-as-a-community-powered-domain-blocking-for-everyone

Vim 9.2 Is Out with Comprehensive Completion, Wayland Support, and More:
https://9to5linux.com/vim-9-2-is-out-with-comprehensive-completion-wayland-support-and-more

Intel Recently Shelved Numerous Open-Source Projects:
https://www.phoronix.com/news/Intel-OSS-Projects-Ended-2025

ESLint 10.0 brings tracked JSX references, enhanced RuleTester API, and other improvements:
https://alternativeto.net/news/2026/2/eslint-10-0-brings-tracked-jsx-references-enhanced-ruletester-api-and-other-improvements/

Go 1.26 Introduces Two Language Changes, New Performance Improvements:
https://www.phoronix.com/news/Go-1.26-Released

LLVM 22.1-rc3 Released - LLVM To Provide Windows ARM Release Binaries Moving Forward:
https://www.phoronix.com/news/LLVM-22.1-rc3-Released

Intel Ends Work On Quantum Compiler Open-Source Bits:
https://www.phoronix.com/news/Intel-Quantum-Passes-OSS-End

Haiku OS Lands Improved Touchpad Support, Still Working Toward Beta 6:
https://www.phoronix.com/news/Haiku-OS-January-2026

Redox OS Gets Cargo & The Rust Compiler Running On This Open-Source OS:
https://www.phoronix.com/news/Redox-OS-January-2026

#WeeklyNews #OpenSource #FOSSNews #FOSS #OpenSourceNews #Godot #Blender #OpenMoonRay #PeaZip #Offpunk #FosseryWeb #BurnerTodo #OpenVPN #IPFire #DBL #Vim #ESLint #Go #LLVM #Intel #Haiku #Redox #OS #GameEngine #JavaScript #Programming #Animation #VPN #Browser #WebBrowser #ProgrammingLanguage #OperatingSystem #Zip #FosseryTech

Godot 4.7 Making Progress On Vulkan Ray-Tracing

One of the latest exciting developments for the open-source Godot game engine is beginning to lay out support for Vulkan ray-tracing.

#DreamWorks' #OpenMoonRay 1.6 #OpenSource Renderer Released
The OpenMoonRay 1.6 release adds initial support for Apple Silicon processors, including acceleration using Apple's Metal API. The OpenMoonRay tools are all working now on Apple Silicon M1/M2/M3/M4 along with the Hydra render plug-in and other functionality.
https://www.phoronix.com/news/OpenMoonRay-1.6
DreamWorks' OpenMoonRay 1.6 Open-Source Renderer Released

DreamWorks Releases OpenMoonRay 1.5 Open-Source Renderer

Does anyone know how to build #Dreamworks #OpenMoonRay rendering engine?
OpenMoonRay 1.1 Released For DreamWorks' Open-Source Renderer

Just read that Dreamworks Moonray renderer is now available open source 🤩

#moonray #dreamworks #openmoonray #3d #render

https://openmoonray.org/

MoonRay Production Renderer

MoonrRay Production Renderer: An open-source, performant, scalable and modern raytracing production renderer used in high-quality feature-film animation and simulation rendering.

DreamWorks' OpenMoonRay Renderer Code Published

#OpenMoonRay is released! I'm excited to see what happens with it. If you go to their website (https://openmoonray.org), you'll see that you have to compile it yourself. Also, it looks like it is currently targeting CentOS 7 only at the moment, so Windows, Mac, and other versions of Linux may run into fun issues.

Still, I can't wait to play around in it.

MoonRay Production Renderer

MoonrRay Production Renderer: An open-source, performant, scalable and modern raytracing production renderer used in high-quality feature-film animation and simulation rendering.

The @Dreamworks #OpenMoonRay Renderer Code Published

-- Apache 2.0 licensed production grade renderer used already in numerous animated films.

https://www.phoronix.com/news/OpenMoonRay-Published

Original tweet : https://twitter.com/phoronix/status/1636054001903861760

DreamWorks' OpenMoonRay Renderer Code Published