⚡️State of Decay 3 is coming back from the dead: public alpha tests kick off in May 2026, and signups are already open on the official site. Co‑creator Brant Fitzgerald posted a video saying the team won't spoil everything, but the first‑build roadmap is ready and community feedback will be used to polish the game.

Built on Unreal Engine 5, this is billed as the most ambitious project from Undead Labs. Fans who feared cancellation c...

#SteamAndEpic #Fitzgerald #FINALLY #Unreal #Engine #Undead

I have worked on and improved the spear bounce, when you jump on a spear that is stuck in walls or ground and added this little area of the level

#indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

Anybody familiar with JetBrains #Rider for #Unreal? Is it possible to Debug standalone game without editor? I'm getting some errors about plugins not found.
generating UV for objects with a bit of math in the vertex #shader (similar to the default material in #unreal) to make blocking easier. i eventually understood how to retrieve scale from a mat4x4, it has been a mystery for years
code and details: https://forum.godotengine.org/t/blockout-shader-material/136513
#gamedev #godotengine #math

#blender #unreal #indiedev #gamedev

What do you think of this rock workflow?

1. Use box modeling/modifiers to create some rocky form
2. Subdivide and slap some rock height map on it to add detail and break hard edges
3. Reduce poly count to a workable amount and smooth everything to reduce shading errors
4. Let the material do some lifting

There're obviously more realistic or detailed results possible but who's got the time budget for that?

Don't forget, it's all wip 😅

RE: https://mastodon.gamedev.place/@protowlf/116138686001430486

My Blender game asset addon was just updated to support Blender 5.1 🎉 Go check it out.

Blender 5.1 adds support for exporting Shape Key normals (aka Blendshape normals). This is a tasty update if you develop for Unity or Godot!

#blender3d #b3d #gamedev #unity #godot #unreal

I started improving the hitboxes for the spears so the player can jump on the spear from above or just jump into the spear from below and it will launch the player

#indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart

GoedWare Game Jam #16 is a wrap! 🏆 Public winner: Noah's Ark(s) | Jury winner: Jibblets! We had 59 entries with incredible creativity and an amazing community vibe. Congrats to all winners and thanks to everyone! 🎉#goedwaregamejam #gamejam #itchio #indiegamedev #indiegames #fun #unity #godot #unreal #gamemaker #gdevelop #games
GoedWare Game Jam #16 is a wrap! 🏆 Public winner: Noah's Ark(s) | Jury winner: Jibblets! We had 59 entries with incredible creativity and an amazing community vibe. Congrats to all winners and thanks to everyone! 🎉#goedwaregamejam #gamejam #itchio #indiegamedev #indiegames #fun #unity #godot #unreal #gamemaker #gdevelop #games
New blog post, this time about asset registry tags, an Unreal feature that I think isn't as widely known as it should be, given how useful it is. Contain (hopefully) relevant advice for both coders and non-coders:
https://haukethiessen.com/people-dont-use-asset-registry-tags-enough/
#gamedev #Unreal
People don’t use Asset Registry Tags enough – Hauke Thiessen