Unreal Engineプラグイン『kd-tree』バージョン1.5.0リリース。Unreal Engine 5.6をサポートや高速化、Box形状による検索をサポートしました。
https://www.fab.com/listings/521290b3-9c03-4a23-b331-571def0bebb0
Unreal Engineプラグイン『kd-tree』バージョン1.5.0リリース。Unreal Engine 5.6をサポートや高速化、Box形状による検索をサポートしました。
https://www.fab.com/listings/521290b3-9c03-4a23-b331-571def0bebb0
Unreal Engineプラグイン『Blueprint to reStructuredText Document』バージョン1.4.0リリース。このバージョンでは、Unreal Engine 5.6をサポートしました。
https://www.fab.com/listings/0c715d1a-a53e-44eb-87ee-80ba25fe6d4f
I've just uploaded new Windows and Linux builds of my game, and now I'm *fairly* sure all the current levels can be completed successfully.
There was one that I discovered was utterly impossible to complete, not because of bugs but because of level design - fixing that without the editor was 'fun' so I need to get that working next!
There we go, working properly now. Well, mostly - I need to work out why the lighting is messing up on the lifts sometimes.
Looks like I was having some... interesting float precision issues in the calculation that determined which emitter to fire when hit by a beam. Turns out that 90/90 is 0 sometimes...
Anyway, I've now double-checked all but one of the current levels can be finished and all the objects work correctly.
Reflector blocks are driving me round the bend.
I thought I'd fixed them so that they worked correctly! Instead they seem to be sending off beams to one side or the other rather than back where the beam came from!
*sigh*
Ahoy | Kickstarter Trailer - Welcome Aboard!
Hey I should really give unreal another go and check out the new 5.6 whiz bangerry.
initializing ... 6%
Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 1015]
Payload->Queue.D3DCommandQueue->GetClockCalibration(&LocalTiming->GPUTimestamp, &LocalTiming->CPUTimestamp) failed
at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:907
with error E_FAIL
Send and Restart
Repeat
Too tsunami.
We showed off actual Kromlech gameplay in a new trailer!
https://www.youtube.com/watch?v=CQIYnU45vX8
#Kromlech #swordandsorcery #swordsandsorcery #UE5 #unrealengine #unrealengine5 #gamedev #celts