Hello Everyone!

ConceptForge update: my C++ OpenGL engine (ECS style)

Implemented Shadows today, using an extra Render pass to only a depth buffer, rendered from the POV of each light

Also this month: live Python editor, scene hierarchy (drag-parent), toon shader, soft shadows (PCF), stencil outlines.Videos: picking demo, shadows on backpack, toon lights orbiting.

Repo: https://github.com/kshitijaucharmal/ConceptForge

Thoughts?
#ConceptForge #gamedev #gameengine #indiedev #cpp #opengl