ForceRebuildProperty
UPROPERTY(meta=(ForceRebuildProperty="abc"))
"Seems to find a child property node with the specified string, and if found, force them to be rebuilt"
https://unreal-garden.com/docs/uproperty/#forcerebuildproperty
#UnrealEngine
All UPROPERTY Specifiers

Sample code, screenshots and comments for all specifiers, including undocumented ones.

Unreal🌱Garden
Unreal Engine 6 und das Dilemma der Spielebranche

Unreal Engine 6 steht vor der Tür, und zwar vielleicht schon früher als erwartet. Brauchen wir schon wieder eine neue Spiel-Engine?

Torben Kopp
Ben Golus explains how to use the Jump Flood algorithm to create super wide 2D outlines around characters in materials. https://bgolus.medium.com/the-quest-for-very-wide-outlines-ba82ed442cd9
#UnrealEngine
The Quest for Very Wide Outlines

An Exploration of GPU Silhouette Rendering

Medium
I Tested The Witcher 4 Demo's Animation Tech

YouTube
AutoCollapseCategories
UCLASS(AutoCollapseCategories="abc")Docs: The AutoCollapseCategories Specifier negates the effects, for the listed categories, of the AutoExpandCategories Specifier on a parent class.
https://unreal-garden.com/docs/uclass/#autocollapsecategories
#UnrealEngine
All UCLASS Specifiers

Sample code, screenshots and comments for all specifiers, including undocumented ones.

Unreal🌱Garden

ClampMax
UPROPERTY(meta=(ClampMax=123))
"`ClampMax` and `ClampMin` force numbers entered into the property to be clamped within the specified range.

In comparison, `UIMax` and `UIMin` stop the number from going outside the bounds when the user drags their mouse, but still allows them to type in a number outside the `UIMin`/`UIMax` range."
https://unreal-garden.com/docs/uproperty/#clampmax
#UnrealEngine

All UPROPERTY Specifiers

Sample code, screenshots and comments for all specifiers, including undocumented ones.

Unreal🌱Garden

There's a new @SyntyStudios #gamedev assets Humble Bundle - Synty Fantasy Game Dev Assets bundle.

Dungeons, Knights, Monsters, Meadows, animations and more... works with #UnrealEngine, #Unity3D, #GodotEngine and any engine supporting FBX.

https://gamefromscratch.com/synty-fantasy-game-dev-asset-humble-bundle/

¡Assets gratis! Tres assets en #fab para #UnrealEngine y uno de ellos (el de las herramientas) también disponible para #unity, que se pueden "comprar" gratis hasta el 16 de Junio y te los quedas para siempre. Podéis conseguirlos gratis desde aquí: https://fab.com/limited-time-free

In my secret place of examples and game dev experiments, there is a playlist dedicated to Unreal Engine Materials. This is the 100th video. Anniversary #gamedev #UnrealEngine #UE5

https://www.youtube.com/watch?v=YpcUzBMnM00

Experimentation with MF_GRID and BoundingBoxBased nodes ░ Unreal Engine Material

YouTube
UseEnumValuesAsMaskValuesInEditor
UENUM(meta=(UseEnumValuesAsMaskValuesInEditor=true))
"Allows a `UENUM` to be used as checkmark-style flags in a UPROPERTY."
https://unreal-garden.com/docs/uenum/#useenumvaluesasmaskvaluesineditor
#UnrealEngine