UPROPERTY(meta=(IsBindableEvent=true))
"The same thing works if your property name ends with "Event", but the metadata is preferred.
From the engine code that parses this property, both flag and bool would work, but other engine code that uses this property always does so as a bool. So I would stick with the bool."
https://unreal-garden.com/docs/uproperty/#isbindableevent
#UnrealEngine






