More tests with hinges.
I'm not sure this structure would be allowed in a children playground 😅 Watch your fingers...
Found the reason for this physics explosion! It's caused by "continuous collision detection", when two bodies are kept close to one another by a joint, and both are moving together at high speed. I suppose at some point it detects collisions that should not exist and it conflicts with the joint constraints.
I can't disable collision between bodies on both side of the joint since it's important they can collide (depending on what the player builds).
More tests with hinges.
I'm not sure this structure would be allowed in a children playground 😅 Watch your fingers...
My submission to #GDKO round 1: Basketball Breakout 3D
It is so cool that Jolt Physics is now becoming part of the core!
#godotengine #gamedev #joltphysics https://mastodon.gamedev.place/@godotengine/113684988767274974
As our team winds down for the holiday season, we present you with one last gift before the new year: our final development build of the year! #godot #godotengine https://godotengine.org/article/dev-snapshot-godot-4-4-dev-7/
I started looking at Jolt physics.I did some tests, namely joint stretching.I also complicate the task: the mass varies greatly.
As a result, Jolt physics is certainly better, but it has nuances.
Video 1/6
I forked one of my games and integrated @jrouwe's JoltPhysics into it. Wonder what this will lead to?
#indiedev #indiegame #IndieGameDev #gamedeveloper #OpenGL #D3D12 #DirectX12 #joltphysics
Attempt #3
Jolts HingeJoint3D is a bit different from the base HingeJoint3D and under documented at this point.
Still playing with settings but the device is at 10kg and the hinge properties are attached.