Some overdue updates for VersionMacros! Improved POSIX shell support and text codec handling.
https://github.com/sbseltzer/VersionMacros
#GameDev #UnrealEngine #UE4 #UE5 #Programming #UnrealDev #cpp
GitHub - sbseltzer/VersionMacros: Helpful macros & prebuild scripts for supporting plugins across many versions of Unreal Engine.

Helpful macros & prebuild scripts for supporting plugins across many versions of Unreal Engine. - sbseltzer/VersionMacros

GitHub
Unreal automation experts: what's the best way to script batch import a huge USD into a world partioned Level with location volumes?
I'm thinking of importing subtrees, unloading location volumes/world partitions and continue without running out of memory
#UnrealEngine5 #unreal #unrealdev

Backported latest BlueprintAssist from UE 5.5 to UE 4.25 for giggles and shits as a test case for my VersionMacros project. Wasn't too bad. Automatic TObjectPtr conversions save the day! https://github.com/sbseltzer/VersionMacros

#UnrealEngine #UnrealEngine4 #unrealengine5 #UE4 #UE5 #UnrealDev #GameDev #IndieGameDev

GitHub - sbseltzer/VersionMacros: Helpful macros & prebuild scripts for supporting plugins across many versions of Unreal Engine.

Helpful macros & prebuild scripts for supporting plugins across many versions of Unreal Engine. - sbseltzer/VersionMacros

GitHub

I swear to you its not as bad as it sounds......I have a plan 😬

https://youtu.be/a-9_QA6dD0w

#gamedev #indiedev #indiegames #buildinpublic #wordle #unrealdev #unrealengine #ue5

Dev Throws Out 90% of Work on Indie Game | Project 24 Dev Log #2 | Gears x Wordle #GameDev #IndieDev

YouTube

Not as active on here as I used to be, more on BSky these days but I had to come give a massive shot out to @RedpointGames & @hq. Hit a massive milestone over the holiday break and there is no way I could have done it with out their AMAZING docs and EOS Plugin. In you are an #unrealdev and you are using EOS do yourself a favor and snag it. Not to mention their support on Discord

https://fab.com/s/9945c73a0921

Hey #UnrealEngine code plugin devs, I'm releasing the code I use for my plugins to make #UE4 & #UE5 support a lot easier.

https://github.com/sbseltzer/VersionMacros

Includes better macros for checking engine version and automatic prebuild scripts to work around the preprocessor limitations in UnrealHeaderTool, allowing you to `#if` out blocks of code that contain Unreal "magic macros". This allows you to maintain backwards compatibility without forsaking modern Unreal features. Includes installation instructions and examples of using it.

Feedback is appreciated! I'd also appreciate Linux users to verify it works for them.

#GameDev #UnrealEngine4 #UnrealEngine5 #UnrealDev #IndieGameDev #IndieDev #Programming #CPP

GitHub - sbseltzer/VersionMacros: Helpful macros & prebuild scripts for supporting plugins across many versions of Unreal Engine.

Helpful macros & prebuild scripts for supporting plugins across many versions of Unreal Engine. - sbseltzer/VersionMacros

GitHub

Hey peeps - any recommendations for which SSD for a PC to get for UE development? I need one with LOTS of storage (>= 1TB). Any obvious choices? Any warnings about models not to get?

#Unreal #UnrealDev #gamedev

Critical A-Priority path is playable in the strictest sense as we close in on end of month! #unrealEngine #unrealDev #Gamejam

Found this Climate Jam on Itch.io that's organized by IndieCade, Games for our Future, and EarthLab at University of Washington.
The jam will be hosted online, starting June 15th and continuing for five weeks.
The theme of the jam is "Change the story”.

You can find more information on the jam page: https://itch.io/jam/climate-jam-2024
#gamejam #gamedev #gaming #greengamedev #climate #climatechange #story #unity3d #unrealdev #itchjam #itch #Summer #holidays

Climate Jam 2024

A game jam from 2024-06-15 to 2024-07-27 hosted by IndieCade. We are now in the IDEATION sprint. Submissions for this sprint go here: https://itch.io/jam/climate-jam-2024-ideation Welcome to Climate Jam 2024! A f...

itch.io

Set Skeletal Mesh Component and my procedural control rig do NOT get along, freezing the editor the moment the node is called in blueprint.

It does say it erases existing animation data; my controlrig probably isn't too happy with that :p

This means no quick and lazy "active ragdoll" for my creatures just yet  

#unrealengine #gamedev #unrealdev