🎟️ New Indie Ticket for C++ Online 2026

Only £50 — half last year’s price.

Great C++ content shouldn’t require a corporate budget.

👉 https://cpponline.org

#cpp #cplusplus #programming #coding

What started out as "just rounding off my sample project" turned into a deep dive of C++ template programming.

It's like playing legos - but you have to create many of the bricks yourself.

State of mind: Head spinning

#cpp #cplusplus

Not sure what reach this'll get, but anyway: #cpp #developers, how do you use #curl?

I dislike my unit tests talking over the network, so what mocking/faking options do I have? Are there C++ curl wrappers you could recommend? 🤔

#cplusplus

Minimalistic Music Composition with C++ – Xyzzy – ADCx Gather 2025
https://www.youtube.com/watch?v=9x49IxlrkqI
#coding #cplusplus #cpp #programming
Minimalistic Music Composition with C++ - Xyzzy - ADCx Gather 2025

YouTube

My first ever Taylor Monthly is out! This is a going to be a monthly blog post about everything that's happening in #TaylorEngine that might not be so visible if you only look at releases.

- Taylor v0.4.1 released
- Website CSS update
- Documentation page redesign
- Switched to LocalCi
- `clang-format` 21 update
- Jumpy Alien closing the gameplay loop
- Redesigning `taylor squash`

https://taylormadetech.dev/2026/02/01/taylor-monthly-january.html

#blog #ruby #GameDev #programming #SimpleCSS #CPP

Taylor - Taylor Monthly - January 2026

Taylor is an easy to use game engine using mruby as the scripting language. It's aimed at people who love ruby or just want an easy way to make cross platform games.

#CppPollOfToday: Which C++20 language features are you using?
https://meetingcpp.com/mcpp/survey/?q=76
#cplusplus
#cpp
Meeting C++ Community Survey

Nächsten Mittwoch findet wieder die C++ User Group in Aachen statt. Wer hat Lust?

https://cpp-aachen.github.io/
#cpp #meetup #usergroup

Willkommen

C++ User Gruppe Aachen

All right, another game is out! Mansion Malevolence is available for free for PC and Android on my Itch.io: https://nerudaj.itch.io/mansion-malevolence

The game is a demake of classic survival horror Resident Evil, reimagined as a solitaire card game that you can play in short bursts while commuting.

The game was made in C++, using SFML for rendering and sounds and TGUI for UI. Source code is available on GitHub: https://github.com/nerudaj/MansionMalevolence

https://youtu.be/f1jT3A2XqXU

#gamedev #indiedev #MansionMalevolence #ScreenshotSaturday #SFML #TGUI #cpp

Mansion Malevolence by Jakub Neruda

Reimagination of classic Resident Evil as a solitaire card game.

itch.io

They said "just download more RAM" was a meme. I took it personally. 👻💾

Introducing GhostMem: A user-space C++ library that transparently intercepts virtual memory accesses. It traps page faults and compresses cold data on-the-fly using LZ4.

No kernel modules. No admin rights. Just more RAM.

https://github.com/el-dockerr/ghostmem

#cpp #lowlevel #performance #systemsengineering #lz4 #linux #windowsdev

GitHub - el-dockerr/ghostmem: GhostMem is a smart memory management system that extends available RAM through **in-memory compression** rather than traditional disk-based swapping.

GhostMem is a smart memory management system that extends available RAM through **in-memory compression** rather than traditional disk-based swapping. - el-dockerr/ghostmem

GitHub

Just pushed a new version of WebGPU Shader Toy which addresses an issue when switching tabs/minimizing the window. Also I took this opportunity to migrate the code from GitHub to Codeberg (@Codeberg).

https://pongasoft.com/webgpu-shader-toy/index.html

#wasm #cpp #webgpu #codeberg

WebGPU Shader Toy - pongasoft

WebGPU Shader Toy is a free tool developed by pongasoft for experimenting with WebGPU fragment shaders and the WebGPU Shading Language (WGSL).