🎟️ New Indie Ticket for C++ Online 2026
Only £50 — half last year’s price.
Great C++ content shouldn’t require a corporate budget.
🎟️ New Indie Ticket for C++ Online 2026
Only £50 — half last year’s price.
Great C++ content shouldn’t require a corporate budget.
What started out as "just rounding off my sample project" turned into a deep dive of C++ template programming.
It's like playing legos - but you have to create many of the bricks yourself.
State of mind: Head spinning
Not sure what reach this'll get, but anyway: #cpp #developers, how do you use #curl?
I dislike my unit tests talking over the network, so what mocking/faking options do I have? Are there C++ curl wrappers you could recommend? 🤔

My first ever Taylor Monthly is out! This is a going to be a monthly blog post about everything that's happening in #TaylorEngine that might not be so visible if you only look at releases.
- Taylor v0.4.1 released
- Website CSS update
- Documentation page redesign
- Switched to LocalCi
- `clang-format` 21 update
- Jumpy Alien closing the gameplay loop
- Redesigning `taylor squash`
https://taylormadetech.dev/2026/02/01/taylor-monthly-january.html
Nächsten Mittwoch findet wieder die C++ User Group in Aachen statt. Wer hat Lust?
All right, another game is out! Mansion Malevolence is available for free for PC and Android on my Itch.io: https://nerudaj.itch.io/mansion-malevolence
The game is a demake of classic survival horror Resident Evil, reimagined as a solitaire card game that you can play in short bursts while commuting.
The game was made in C++, using SFML for rendering and sounds and TGUI for UI. Source code is available on GitHub: https://github.com/nerudaj/MansionMalevolence
#gamedev #indiedev #MansionMalevolence #ScreenshotSaturday #SFML #TGUI #cpp
They said "just download more RAM" was a meme. I took it personally. 👻💾
Introducing GhostMem: A user-space C++ library that transparently intercepts virtual memory accesses. It traps page faults and compresses cold data on-the-fly using LZ4.
No kernel modules. No admin rights. Just more RAM.
https://github.com/el-dockerr/ghostmem
#cpp #lowlevel #performance #systemsengineering #lz4 #linux #windowsdev
GhostMem is a smart memory management system that extends available RAM through **in-memory compression** rather than traditional disk-based swapping. - el-dockerr/ghostmem
Just pushed a new version of WebGPU Shader Toy which addresses an issue when switching tabs/minimizing the window. Also I took this opportunity to migrate the code from GitHub to Codeberg (@Codeberg).