Game Jam Winner Spotlight: Lilac Song

We’re past the halfway point in our series of spotlight posts looking at the winners of our eighth annual public domain game jam, Gaming Like It’s 1930! We’ve already covered the Best Adaptat…

Techdirt
Update on our #LD59 game: We got basic platforming working and I've been arting my ass off today. Here are some of my artworks for it: #LudumDare #gamejam #Krita

Update on our #LD59 game: We got basic platforming working and I've been arting my ass off today. Here are some of my artworks for it:

#LudumDare #gamejam #Krita

Please enjoy this gif I spent way too long making to promote the newly announced Community Expansion for the Premium Crayon and Kazoo Asset Pack. Long story short: if you've mashed up any of the assets in this pack to make something new, I'm inviting you to make it available for everyone to use in their own projects!
https://damonwakes.itch.io/premium-crayon-and-kazoo-asset-pack/devlog/1493372/announcing-the-premium-crayon-and-kazoo-community-expansion-packs
#ScreenshotSaturday #GameJam #CrayonAndKazooJam #crayon #kazoo #gamedev #StupidSexyFlanders

🎮 Road to Game Jam – nächster Halt: Bevy! 🎮

Hier lernst du die Grundlagen der Spieleprogrammierung mit der Bevy-Engine und der Programmiersprache Rust kennen und entwickelst gemeinsam mit anderen Teilnehmern dein erstes 2D-Spiel.

Alle Infos & Anmeldung: https://www.tuxedocomputers.com/de/Road-to-Game-Jam-2026-Bevy-Workshop.tuxedo

Wir freuen uns auf dich! 🚀

#gamejam #bevy #linux

PSXSplash #GameJam 1 “Make a real #PS1 game. Not a retro-styled PC game - an actual #PlayStation1 executable that boots on hardware” jam.bandwidthyt.com #retrodev #psxdev #retrogaming #programming #coding #gamedev #indiegamedev #indiegame #psx #Unity #Lua #lowpoly #pixelart

WE'RE HAVING A PS1 GAME JAM!
psxsplash jams

Game jams for the psxsplash PS1 homebrew community

WE'RE HAVING A PS1 GAME JAM!

YouTube

@levelsio (@levelsio)

Cursor AI가 주최하는 #vibejam 13일차 게시물로, @cursor_ai, @boltdotnew, @heyglif, @tripoai가 후원하고 총 4만 달러의 상금이 걸린 바이브 코딩 게임 공모전을 안내한다. AI 기반 게임 제작/창작 해커톤 성격의 이벤트로 개발자와 크리에이터의 참여를 유도한다.

https://x.com/levelsio/status/2044524155316404705

#cursor #hackathon #vibecoding #ai #gamejam

@levelsio (@levelsio) on X

🧑‍🚀 Day 13 of the @cursor_ai #vibejam Proudly sponsored by @cursor_ai + @boltdotnew + @heyglif + @tripoai Prizes to win (submit your vibe coded game before May 1!) 🏆 $25,000 🥈 $10,000 🥉 $5,000 Today's games I liked most from the #vibejam timeline: 🏜️ Canyon Explorer by

X (formerly Twitter)
@aral @Pionir
There is an annual game jam competition that tries to keep this spirit going. It is called JS13K, and the aim is to make a web browser game that fits into 13 KB.

I cannot find why 13KB was chosen as the limitation, but it might be something to do with reducing number of segments (or packages for simplicity) that needed to be transferred from the server to client. Even though TCP's limit is 64kb per package, someone found that 16kb is more acceptable by most routers. My speculation is that game jam planners took that as the size limitation for the competition, and challenge developers to fit their game into a single TCP/IP package. Since some of this 16kb is overhead needed to get the payload across, actual payload ends up being 13kb and some fraction. I am not sure if that is the actual reason for this choice, but it sure makes a reasonable limitation for a, challenging and fun competition.

In reality, different internet layers have different segment size limitations and those TCP packages will end up broken into smaller sizes anyway, but there is something interesting seeing that a whole game load faster than some static sites.

https://js13kgames.com/
#js13k #game #gamejam
js13kGames

Check out js13kGames, the coding competition for web game developers, with a hallmark 13KB size limit.

js13kGames 2025
Don't miss out on This Municipality is Insufficiently Large For the Both of Us, a #CrayonAndKazooJam entry that features some spectacular animations and particularly fine use of the "CACTUS???" voice clip. https://windysilver.itch.io/this-municipality-is-insufficiently-large-for-the-both-of-us
#game #gamedev #InteractiveFiction #GameJam #Twine #animation #crayon #kazoo
This municipality is insufficiently large for the both of us by WindySilver

What it says on the tin

itch.io