There is a new #gamedev Humble Bundle by @ZenvaTweets covering #GodotEngine, #Unity3d, #UnrealEngine and even @defold, Phaser, Pygame & more.

About to jump on a plane so no video for now, but here's the direct GFS support link (and thanks if used!)
https://humblebundleinc.sjv.io/ZenvaZeroToHero

Learn Game Development - 2026 MEGA Bundle

Design and build the games of your dreams with a whole bundle of game dev software! Pay what you want and support Code.org!

Humble Bundle
BlueprintThreadSafe
UCLASS(meta=(BlueprintThreadSafe))Docs: Only valid on Blueprint function libraries. This specifier marks the functions in this class as callable on non-game threads in animation Blueprints.
https://unreal-garden.com/docs/uclass/#blueprintthreadsafe
#UnrealEngine
All UCLASS Specifiers

Sample code, screenshots and comments for all specifiers, including undocumented ones.

Unreal🌱Garden

This is a mysterious vortex of energy. I'll show you some of the code that you may have seen in my other Unreal Engine examples with Bump Offset, Radial Gradient Exponential, Rotator, UV Zoom

https://www.youtube.com/watch?v=SRNwGF1Q3fE

#UnrealEngine #UE5 #gamedev #UE5Study #tips #indiedev #programming #vfx #scifi #education

Mysterious vortex of energy ░ Unreal Engine Material

YouTube

Je ne suis pas très actif sur Mastodon mais peut être qu'il y a du monde ici ?

Donc je me présente : je m'appelle Cyrille, heureux papa quadra, ex cadre info désormais en invalidité. La maladie m'a fait tomber la cravate.

Un livre et quelques morceaux de musique plus tard, je m'attaque à mon grand projet : un jeu vidéo !

On a qu'une vie après tout !

Au plaisir de vous croiser par ici ! 😀

#unrealEngine #blender #abletonlive #ecriture

ConsoleVariable
UPROPERTY(meta=(ConsoleVariable="abc"))
"Exposes a variable to the developer console (accessible through the tilde key `~`).

Heavily used in developer settings."
https://unreal-garden.com/docs/uproperty/#consolevariable
#UnrealEngine

All UPROPERTY Specifiers

Sample code, screenshots and comments for all specifiers, including undocumented ones.

Unreal🌱Garden
Ruins in the Fir Forest 🗿🌲
I made using #UnrealEngine #gamedev
Unreliable
UFUNCTION(Unreliable)Docs: The function is replicated over the network but can fail due to bandwidth limitations or network errors. Only valid when used in conjunction with Client or Server.
https://unreal-garden.com/docs/ufunction/#unreliable
#UnrealEngine
All UFUNCTION Specifiers

Sample code, screenshots and comments for all specifiers, including undocumented ones.

Unreal🌱Garden

I started cooking on a game a few weeks ago. It’s a slightly bigger thing, but we try to keep the scope small enough so we can actually bake it!

Also, it’s not just a me project, but a friend is also involved.

#gamedev #indiedev #UnrealEngine #ue5

HasNativeMake
USTRUCT(meta=(HasNativeMake="abc"))
"Similar to `HasNativeBreak`, `HasNativeMake` allows you to specify a `static` `UFUNCTION()` to use to create and fill the values of a struct, without having to make the values within the struct `BlueprintReadWrite`."
https://unreal-garden.com/docs/ustruct/#hasnativemake
#UnrealEngine
All USTRUCT Specifiers

Sample code, screenshots and comments for all specifiers, including undocumented ones.

Unreal🌱Garden

It's been a while since I've posted anything useful about Unreal Engine blueprints. Here's a quick rundown of how to move objects in a flow.

https://www.youtube.com/watch?v=50NZeD_aTJE

#UnrealEngine #UE5 #gamedev #indiedev #programming #UnrealEngine5 #code #blueprint

Movement of physical objects in a flow (Set Timer by Event + Add Impulse) ░ Unreal Engine Blueprint

YouTube