A Rogue Riot Games Logo Has Fortnite Fans Flooding Unreal Engine With AI Accusations

https://www.thegamer.com/unreal-engine-ai-fortnite-porsche-image-riot-logo/

#fortnite #unrealengine #videogames #gaming #gamingnews

Unreal Engine Accused Of Using AI To Generate Fortnite Images

Unreal Engine has been accused of using AI-generated images for a Fortnite x Porsche crossover after players spot laundry list of red flags.

TheGamer
KeyWords
UFUNCTION(meta=(KeyWords="abc"))Docs: Specifies a set of keywords that can be used when searching for this function, such as when placing a node to call the function in a Blueprint Graph.
https://unreal-garden.com/docs/ufunction/#keywords
#UnrealEngine
All UFUNCTION Specifiers

Sample code, screenshots and comments for all specifiers, including undocumented ones.

Unreal🌱Garden
المغرب والاتحاد الأوروبي يوقعان اتفاقية ضخمة لتطوير صناعة الألعاب الإلكترونية في أفق 2030
https://pixelarab.com/%d8%a7%d9%84%d9%85%d8%ba%d8%b1%d8%a8-%d9%88%d8%a7%d9%84%d8%a7%d8%aa%d8%ad%d8%a7%d8%af-%d8%a7%d9%84%d8%a3%d9%88%d8%b1%d9%88%d8%a8%d9%8a-%d9%8a%d9%88%d9%82%d8%b9%d8%a7%d9%86-%d8%a7%d8%aa%d9%81%d8%a7/
في خطوة تعكس الطموح المتزايد للمغرب للتحول إلى مركز إقليمي لصناعة ألعاب الفيديو، وقّعت وزارة الشباب والثقافة والتواصل اتفاقية شراكة جديدة مع الاتحاد الأوروبي لدعم استراتيجية تطوير قطاع الألعاب الإلكت
#Esports #GameDevelopment #Gaming #GamingNews #MENA_Gaming #MoroccoGaming #MoroccoGamingExpo #PixelArab #Tech #Unity #UnrealEngine #VideoGames #بيكسل_عرب
PROTO Profiles & Options

DEMO VIDEO | DOCUMENTATION | V1.05Everything you need to manage complex saved data. Implement data-driven per-profile saved data, and create auto-populating options menus.This plugin is a solution for these challenging features:Per-Profile Save Data | Options Menus | Designer-Friendly Save ManagementData-Driven:Define all savefields in DataTables, no C++ required.Savefields are instantly accessible in Blueprint, save to file, and populate in menus.Simplified GameUserSettingsThe plugin has specific code for handling GameUserSettings properly, making them invisible to you.Challenging features, such as modifying fullscreen modes and resolution options, are handled by the plugin.Asynchronous OperationsSaving and loading supports asynchronous operations, allowing you to manage large amounts of data without slowing down your game.UI FunctionalitySavefields can automatically populate lists in menus. Design your own UMG widgets to display and edit them.Includes a fully functional PC options menu, and multiple file-selection menus. Use these examples as a starting point for your own!ExtensibilityBuilt to be easily extensible. If you need to save different file formats, or communicate with a live service cloud server, you can override the parts you need.See the full documentation for more details on extending the plugin.About the AuthorPROTO is an independent game developer, previously a designer and programmer on bestselling AAA games.protowlf.com

Fab.com

أعلنت شركة Epic Games بشكل مفاجئ عن محرك Unreal Engine 6 خلال بطولة Rocket League في باريس. يمثل هذا التحديث قفزة هائلة للعبة Rocket League التي لا تزال تعمل بمحرك Unreal Engine 3 القديم. ورغم عدم الكشف عن تفاصيل تقنية أو موعد للإطلاق، فإن الإعلان يمثل بداية حقبة جديدة للعبة ويحمل تأثيرات كبيرة على صناعة الألعاب، خاصة مع استمرار انتقادات الأداء والتحسين التي واجهت المحرك السابق Unreal Engine 5.

#EpicGames #UnrealEngine #RocketLeague

https://winbuzzer.com/2026/05/25/epic-reveals-unreal-engine-6-through-rocket-league-xcxwbn/

Epic Games has used Rocket League footage at the RLCS Paris Major to make the first public Unreal Engine 6 reveal.

#UnrealEngine #RocketLeague #EpicGames #Gaming #PCGaming #GamingIndustry

They announced Unreal Engine 6. I'm not a game developer, but I get the economics of using a well-used engine.
But as a gamer, every UE5 game underdelivered its promise and never looked even close to the demo they made in 2020. (Beside a terrible performance and stuttering)
#UnrealEngine #videogames

https://www.ign.com/articles/unreal-engine-6-revealed-as-rocket-league-gets-a-new-coat-of-paint

Unreal Engine 6 Revealed as Rocket League Gets a New Coat of Paint

Epic Games developer Psyonix has published a sneak peek at an updated version of Rocket League running in Unreal Engine 6, revealing a first look at its new logo.

IGN
Epic Games reveals a first look at Unreal Engine 6 with a Rocket League makeover - Engadget

We still don’t have a release date for the new game engine.

Engadget
UseEnumValuesAsMaskValuesInEditor
UENUM(meta=(UseEnumValuesAsMaskValuesInEditor=true))
"Allows a `UENUM` to be used as checkmark-style flags in a UPROPERTY."
https://unreal-garden.com/docs/uenum/#useenumvaluesasmaskvaluesineditor
#UnrealEngine

Over the weekend we got some Unreal Engine 6 details from the most unlikely of sources... the Rocket League Paris Majors. UE6 is being used in active development already.

https://gamefromscratch.com/rocket-league-in-development-using-unreal-engine-6/

#gamedev #indiedev #UnrealEngine

Rocket League in Development using Unreal Engine 6 – GameFromScratch.com

Unreal Engine 6 is being used in active development as it was revealed the Epic Games owned Psyonix is developer Rocket League using UE6

GameFromScratch.com