Parece que #Trepang2 funciona con la última versión del #Proton de #CachyOS, el cual parece que logra arañar algún que otro FPS frente #GloriousEggroll.

En fin, pese a todo, es un juego #UnrealEngine4 que está bien optimizado.

#Linux #LinuxGaming

Confermato: Square Enix userà Unreal Engine 4 per Final Fantasy 7 Remake Parte 3. Ragioni: familiarità e personalizzazione del motore. #GiochiPS5 #Notizievideogiochi #gamingnews #Videogiochi #SquareEnix #UnrealEngine4

👉 https://www.absolutegamer.it/final-fantasy-7-remake-part-3-square-enix-resta-unreal-engine-4/

ZeniMax Online Studios: Video aus eingestelltem Project Blackbird geleakt
Online ist erstmals internes Material zu Project Blackbird aufgetaucht, einem eingestellten MMO-Projekt von ZeniMax Online Studios.
https://xboxdev.com/zenimax-online-studios-video-aus-eingestelltem-project-blackbird-geleakt/
#GerchteLeaks #InsiderGaming #Leak #MicrosoftEntlassungen #MicrosoftGaming #MMO #ProjectBlackbird #Projektstopp #Spieleentwicklung #UnrealEngine4 #ZeniMaxOnlineStudios
Can The New AMD Z2 Extreme Handle Borderlands 4?

YouTube

Are there any resources out there on modding Unreal Engine 4 games?

I know it’s relatively easy to decrypt the asset files and stuff, and maybe even to decompile the game, but then how would I get the edited stuff back into the game (and in a distributable way)?

Should I expect the game to be able to load the edited asset file without encryption alongside to the encrypted ones, since I probably wouldn’t be able to encrypt it with the same key as them, or nah?

#GameModding #UnrealEngine #UE4 #UnrealEngine4 #Gamedev

Backported latest BlueprintAssist from UE 5.5 to UE 4.25 for giggles and shits as a test case for my VersionMacros project. Wasn't too bad. Automatic TObjectPtr conversions save the day! https://github.com/sbseltzer/VersionMacros

#UnrealEngine #UnrealEngine4 #unrealengine5 #UE4 #UE5 #UnrealDev #GameDev #IndieGameDev

GitHub - sbseltzer/VersionMacros: Helpful macros & prebuild scripts for supporting plugins across many versions of Unreal Engine.

Helpful macros & prebuild scripts for supporting plugins across many versions of Unreal Engine. - sbseltzer/VersionMacros

GitHub

I've made some updates to this https://github.com/sbseltzer/VersionMacros

Now auto-backports TObjectPtr to raw pointers in UE4 builds. Also allows you to define the fake macro replacements in an actual header file instead of the sketchy prebuild configuration.

#UnrealEngine #UnrealEngine4 #UnrealEngine5 #UE4 #UE5 #GameDev #IndieGameDev

GitHub - sbseltzer/VersionMacros: Helpful macros & prebuild scripts for supporting plugins across many versions of Unreal Engine.

Helpful macros & prebuild scripts for supporting plugins across many versions of Unreal Engine. - sbseltzer/VersionMacros

GitHub

Hey #UnrealEngine code plugin devs, I'm releasing the code I use for my plugins to make #UE4 & #UE5 support a lot easier.

https://github.com/sbseltzer/VersionMacros

Includes better macros for checking engine version and automatic prebuild scripts to work around the preprocessor limitations in UnrealHeaderTool, allowing you to `#if` out blocks of code that contain Unreal "magic macros". This allows you to maintain backwards compatibility without forsaking modern Unreal features. Includes installation instructions and examples of using it.

Feedback is appreciated! I'd also appreciate Linux users to verify it works for them.

#GameDev #UnrealEngine4 #UnrealEngine5 #UnrealDev #IndieGameDev #IndieDev #Programming #CPP

GitHub - sbseltzer/VersionMacros: Helpful macros & prebuild scripts for supporting plugins across many versions of Unreal Engine.

Helpful macros & prebuild scripts for supporting plugins across many versions of Unreal Engine. - sbseltzer/VersionMacros

GitHub

Mechwarrior: Kampfkolosse des 31. Jahrhunderts - von Timeras

Wenn ihr auf Action, Explosionen, tonnenschwere Kampf“roboter“ und eine offene Spielwelt steht, in der ihr entscheidet, wohin die Reise geht, dann seid ihr bei Mechwarrior genau richtig.

https://www.videospielgeschichten.de/mechwarrior-kampfkolosse-des-31-jahrhunderts/

#BattleTech #Mechwarrior #Mercenaries #PiranhaGames #Simulation #UnrealEngine4

Mechwarrior: Kampfkolosse des 31. Jahrhunderts - Videospielgeschichten

Wenn ihr auf Action, Explosionen, tonnenschwere Kampf“roboter“ und eine offene Spielwelt steht, in der ihr entscheidet, wohin die Reise geht, dann seid ihr bei Mechwarrior genau richtig.

Videospielgeschichten