Medal of Honor 1999 Unreal Engine 4 Fan Remake Released
Medal of Honor 1999 Unreal Engine 4 Fan Remake Released
Parece que #Trepang2 funciona con la última versión del #Proton de #CachyOS, el cual parece que logra arañar algún que otro FPS frente #GloriousEggroll.
En fin, pese a todo, es un juego #UnrealEngine4 que está bien optimizado.
Confermato: Square Enix userà Unreal Engine 4 per Final Fantasy 7 Remake Parte 3. Ragioni: familiarità e personalizzazione del motore. #GiochiPS5 #Notizievideogiochi #gamingnews #Videogiochi #SquareEnix #UnrealEngine4
👉 https://www.absolutegamer.it/final-fantasy-7-remake-part-3-square-enix-resta-unreal-engine-4/
Here’s what Batman: Arkham Asylum Remaster could look like in Unreal Engine 4
This doesn't make me want to play #Borderlands4, but rather not buy a gaming handled at all.
https://www.youtube.com/watch?v=LJ9X4JxMaBw
I'll rather get an iPhone and Apple Arcade.
#Videogames #Gaming #Games #Borderlands #UnrealEngine4 #UnrealEngine #GearboxSoftware #Gearbox #TakeTwo #2KGames #MSIClaw #AMD #Z2Extreme #XboxAllyX #XboxAlly #SteamDeck
Are there any resources out there on modding Unreal Engine 4 games?
I know it’s relatively easy to decrypt the asset files and stuff, and maybe even to decompile the game, but then how would I get the edited stuff back into the game (and in a distributable way)?
Should I expect the game to be able to load the edited asset file without encryption alongside to the encrypted ones, since I probably wouldn’t be able to encrypt it with the same key as them, or nah?
Backported latest BlueprintAssist from UE 5.5 to UE 4.25 for giggles and shits as a test case for my VersionMacros project. Wasn't too bad. Automatic TObjectPtr conversions save the day! https://github.com/sbseltzer/VersionMacros
#UnrealEngine #UnrealEngine4 #unrealengine5 #UE4 #UE5 #UnrealDev #GameDev #IndieGameDev
I've made some updates to this https://github.com/sbseltzer/VersionMacros
Now auto-backports TObjectPtr to raw pointers in UE4 builds. Also allows you to define the fake macro replacements in an actual header file instead of the sketchy prebuild configuration.
#UnrealEngine #UnrealEngine4 #UnrealEngine5 #UE4 #UE5 #GameDev #IndieGameDev
Hey #UnrealEngine code plugin devs, I'm releasing the code I use for my plugins to make #UE4 & #UE5 support a lot easier.
https://github.com/sbseltzer/VersionMacros
Includes better macros for checking engine version and automatic prebuild scripts to work around the preprocessor limitations in UnrealHeaderTool, allowing you to `#if` out blocks of code that contain Unreal "magic macros". This allows you to maintain backwards compatibility without forsaking modern Unreal features. Includes installation instructions and examples of using it.
Feedback is appreciated! I'd also appreciate Linux users to verify it works for them.
#GameDev #UnrealEngine4 #UnrealEngine5 #UnrealDev #IndieGameDev #IndieDev #Programming #CPP