Redpoint Games

@RedpointGames
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A collective of game developers • This account is where we post product updates and announcements • Join our Discord: https://redpoint.games/discord/
Websitehttps://redpoint.games/
Discordhttps://redpoint.games/discord/
Fabhttps://www.fab.com/sellers/Redpoint%20Games

The new "Voice Chat Debugger" window lets you see the input/output volume levels and change all of the settings while testing with play-in-editor and multiple players.

This is part of the work to support proximity voice chat, which involves routing all audio through the engine, and will be included in the next release of EOS Online Framework.

#gamedev #unrealengine

EOS Online Framework 2025.07.29 is now available. #gamedev #unrealengine

This release updates the "Minute of Mayhem" example project to demonstrate the "Add Friend by Friend Code" flow, and fixes several issues.

Get it ➜ https://unreal.tools/eos
Changelog ➜ https://docs.redpoint.games/docs/changelog#20250729

EOS Online Framework is here! #gamedev

With team-based matchmaking and full blueprint support, plus tons of framework components to make your multiplayer integration easy, EOS Online Framework is the professional solution for EOS in #unrealengine.

Get it ➜ https://unreal.tools/eos
Changelog ➜ https://docs.redpoint.games/docs/changelog

Redpoint Games is proud to announce that we have received an Epic MegaGrant, which will directly assist in hiring and upskilling a second engineer to work on our EOS Online Subsystem plugin and support customers using Epic Online Services in Unreal Engine.

Read the full announcement for more information: https://redpoint.games/blog/2025/03/redpoint-games-receives-an-epic-megagrant/

#gamedev #unrealengine

Redpoint Games receives an Epic MegaGrant - Redpoint Games Blog

Redpoint Games to improve their Epic Online Services Online Subsystem and hire an additional local engineer with help from an Epic MegaGrant.

EOS Online Subsystem 2025.02.14 is out now and adds support for EOS SDK 1.17 and an early preview of the Redpoint EOS Framework.

Full changelog: https://docs.redpoint.games/eos-online-subsystem/docs/changelog/#20250214

#gamedev #unrealengine

Changelog | EOS Online Subsystem

Release notes for EOS Online Subsystem.

The Unreal Engine Tool (UET) has now moved over to GitHub so we can accept external contributions via pull requests.

https://github.com/RedpointGames/uet

#gamedev #unrealengine

GitHub - RedpointGames/uet: UET (Unreal Engine Tool) makes building and testing Unreal Engine projects and plugins easy. It can distribute builds with BuildGraph, remotely execute automation tests on device and across multiple machines, handles fault tolerance and automatic retries and generally makes the whole experience of automating Unreal Engine a lot more pleasant.

UET (Unreal Engine Tool) makes building and testing Unreal Engine projects and plugins easy. It can distribute builds with BuildGraph, remotely execute automation tests on device and across multipl...

GitHub

EOS Online Subsystem 2024.09.05 is now released! This release adds cross-platform presence, friend codes and brand new versions of the example projects.

It is now available via the Marketplace, our Git repository and via the Free Edition.

Get it 🡒 https://unreal.tools/eos
Changelog 🡒 https://docs.redpoint.games/eos-online-subsystem/docs/changelog#20240905

#gamedev #unrealengine

Our fork of Clang for Unreal Engine, which allows you to define static analysis rules in ".clang-rules" files, now has pre-built Windows binaries available for download: https://github.com/RedpointGames/llvm-project/wiki

It's a drop-in replacement for Clang and it's compatible with UBT and the Unreal Build Accelerator.

This fork is free, open source and available to everyone for use. (It will also be replacing our previous "clang-tidy for UE" product.)

#gamedev #unrealengine #cpp

Home

A fork of LLVM/Clang that supports "custom static analysis during compilation" with .clang-rules files. Custom static analysis rules can also match against Unreal Engine UCLASS/etc. metad...

GitHub

EOS Online Subsystem 2024.05.01 is now released and adds support for the stable release of Unreal Engine 5.4, and fixes a few minor issues. It has been submitted to the Marketplace for publishing (though we expect it might be up to a week before Epic publishes it due to the backlog of plugin updates they will have for 5.4), and it is available immediately as the Free Edition and in the Git repository.

Changelog: https://docs.redpoint.games/eos-online-subsystem/docs/changelog#20240501

#gamedev #unrealengine

Changelog | EOS Online Subsystem

Release notes for EOS Online Subsystem.

Replicated Sublevel Instances 2024.04.25, Game Management Framework 2024.04.25 and Online Subsystem Blueprints 2024.04.25 have all now been submitted to the Marketplace for publishing, and are available immediately in their respective Git repositories.

These releases add support for #unrealengine 5.4.

Game Management Framework changelog 🡒 https://docs.redpoint.games/game-management-framework/docs/changelog#20240425

Online Subsystem Blueprints changelog 🡒 https://docs.redpoint.games/online-subsystem-blueprints/docs/changelog#20240425

#gamedev

Changelog | Game Management Framework

Release notes for Game Management Framework.