💻 #UnityTips: Use a version control system like Git to keep track of your #Unity #Unity3D project changes! 🚀Never lose important code or assets again. #VersionControl #GameDev #IndieDev #Unity #Unity3D #Git https://github.com/spoiledcat/git-for-unity
GitHub - spoiledcat/git-for-unity

Contribute to spoiledcat/git-for-unity development by creating an account on GitHub.

GitHub
💻 #UnityTips: Use a version control system like Git to keep track of your #Unity #Unity3D project changes! 🚀Never lose important code or assets again. #VersionControl #GameDev #IndieDev #Unity #Unity3D #Git https://github.com/spoiledcat/git-for-unity

https://youtu.be/1MU9OS8tY5o

Experiment 483 "Audio Particle Clones 2 (Varying Size)"

Testing different LOD versions via global settings slider.

🎵 BENNETT - Vois sur ton chemin (DnB Remix)

#creativecoding #unity #unity3d #madewithunity #vfxgraph #HDRP #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

Experiment 483 "Audio Particle Clones 2 (Varying Size)"

YouTube

https://youtu.be/oSaGCJ_MR3U

Experiment 482: "Audio Particle Clones 1"

Next step is always to make it #audioreactive somehow. Simple overall volume threshold triggers clone capture (with lower threshold for hysteresis as can only afford 10x clones worth of particles at a time).

#creativecoding #unity #unity3d #madewithunity #vfxgraph #HDRP #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

Experiment 482: "Audio Particle Clones 1"

YouTube

https://youtu.be/8OnjmaHuePw

Experiment 481: "Timed Particle Clones 2"

Testing some different combinations of clone particle looks with depth visuals. The red on black with white or ghostly visuals works quite well, and I always love hue shifting as then you get lots of colours constantly evolving.

#creativecoding #unity #unity3d #madewithunity #vfxgraph #HDRP #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

Experiment 481: "Timed Particle Clones 2"

YouTube

https://youtu.be/EqoMqagBAUU

Experiment 480: "Timed Particle Clones"

Depth camera particle clones using camera RGB for colour and testing in combination with different depth visuals.

#creativecoding #unity #unity3d #madewithunity #vfxgraph #HDRP #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

Experiment 480: "Timed Particle Clones"

YouTube

https://youtu.be/08NBIIjXXyQ

Experiment 479: "Particle Clone Kaleidoscope"

Lots of particles. Main ring of 16x clones from depth camera, with a ring of new colour clones snapshot every second then falling inwards and shifting into turbulence.

#creativecoding #unity #unity3d #madewithunity #vfxgraph #HDRP #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

Experiment 479: "Particle Clone Kaleidoscope"

YouTube
💡 #UnityTips: Enhance your #Unity #Unity3D #IndieGame by using Audio Mixer! 🎵 Create dynamic sound effects and music with filters and snapshots. #audio #gamedev Learn more: https://docs.unity3d.com/Manual/AudioMixer.html #IndieDev
Unity - Manual: Audio Mixer

💡 #UnityTips: Enhance your #Unity #Unity3D #IndieGame by using Audio Mixer! 🎵 Create dynamic sound effects and music with filters and snapshots. #audio #gamedev Learn more: https://docs.unity3d.com/Manual/AudioMixer.html #IndieDev
Unity - Manual: Audio Mixer

I’m excited to share a quick look at our second game mode: Chase Mode, working both on-device and inside Unity 6.4.

https://www.youtube.com/shorts/s599Hp8Wgms

In Chase Mode, every time you place a shape, a moving target travels to a new random spot on the grid. If the target is sitting in a row, column, or sub-grid that you clear with your move, you catch it.

#Unity3D #Unity2D #GameDev #IndieGameDev #MobileGameDevelopment #GameDesign #Shaders #ProceduralArt #iOsDevelopment #AndroidDevelopment #BuildInPublic

Chase Mode Gameplay: Our 2nd Game Mode Running on Mobile and Unity 6.4 #gamedevelopment

YouTube