๐Ÿ‡ฎ๐Ÿ‡น รˆ live la mia "UE5 AI Masterclass" su Biunivoca! Basta NPC che sbattono sui muri: padroneggiamo Behavior Tree, State Tree, EQS e Smart Objects.

๐Ÿ‡ฌ๐Ÿ‡ง My UE5 AI Masterclass is out! Stop making dumb NPCs. Master Behavior & State Trees, EQS, and Smart Objects in a hands-on project.

๐Ÿ”— https://www.biunivoca.com/it/corsi/unreal-engine-5-ai-masterclass-l-ecosistema-completo-behavior-tree-state-tree-eqs-smart-objects

#UnrealEngine #UE5 #GameDev #AI

Bizarre. I deleted the DDC folder, and up came UE 5.7.4 in the test level without a hitch. Then I tested the 8k map. Crash.

I again deleted the DDC folder. When it came back up in the test level, it crashed on a mouseover of the window buttons.

I deleted both the DDC and the Intermediate folders. Again it crashed.

I sent the DDC, Intermediate, and Save folders to the trash. All it had was Config and Content. It crashed.

๐Ÿค”

I suppose it could be the Nvidia driver, which is in the 590 series, but I doubt it because no other application exhibits this behavior, and we've played the "it must be that stable driver" game before with Unreal, only to later discover that Unreal's code was borked.

Back in version 5.6 again.

#UE5

Last night, I downloaded and built Unreal Engine 5.7.4. At first, it appeared stable. I loaded the big game, which I have load a test level first. It's small and completely flat. I use it to test behaviors, and it has dozens of NPCs battling each other. There is also a worker cutting trees and returning the timber. That all worked. I loaded blueprints. That worked. There were no apparent UI errors.

So I loaded the big level with the 8k landscape.

After that, it turned into crash city. Just loading the original test level would crash if I moved the cursor over the window buttons. What the actual...

I tried the suggested fixes for this and they did absolutely nothing.

To get work done, I'll go back to 5.6.1, but I would like to understand what causes UE 5.7 to crash if the cursor happens to slide over to the window buttons, and how building shaders and landscape triggers this behavior across restarts. Was the DDC corrupted? What does it save that causes it? Again, when I first booted, before loading the 8k landscape, it worked flawlessly. After that, even the test level crashes.

Do we need to rebuild HLODs? Do we need to re-partition the landscape? No clues, and those take hours to complete.

UE is ditching x11 for Wayland, and Ubuntu is happily doing the same. Is this why? Is anyone at Unreal the least bit concerned about Linux developers? This bug was introduced in 5.7.1, and persisted across 5.7.2, 5.7.3, and now 5.7.4.

It's a really shitty way to treat the development community at a time when Windows is trash, and more people are interested in switching to Linux. If you list what we need to build and run a game, and it consistently crashes when using approved hardware, high-end machines, it seems like you just don't care. This is a show-stopper.

Unreal Engine 5.7.X is, afaiac, crap.

#UE5 #UnrealEngine #Linux

Just clocked in. I think I'm lost. ๐Ÿขโ˜๏ธ

Taking a detour into some liminal space aesthetics this time. I built this endless corporate purgatory to experiment with surrealism and scale. There is something deeply unsettling about perfectly repeating beige cubicles stretching out to the horizon under an artificial, grid-like sky.

#MastoArt #LiminalSpace #UnrealEngine #UE5 #3DRender #SurrealArt #TheBackrooms #EnvironmentDesign #DigitalArt

This is a part of prototype for puzzle gameplay, it will do arithmetic operations, manipulations on the power of energy. I will show you some of the test material, the markings on the object and how to split a number into its individual digits.

https://www.youtube.com/watch?v=Js3lpx4GWLw

#UnrealEngine #UE5 #gamedev #indiedev #programming #education

Split a number into its individual digits and drawing math symbols โ–‘ Unreal Engine Blueprint

YouTube

Being a glutton for punishment, I'm downloading the latest update to Unreal Engine 5.7, aka 5.7.4, which I see has Vulkan driver fixes. Prior versions of 5.7 were extremely window-opening-hostile in Linux.

As they changed from using SDL2 to SDL3, that might have something to do with it. I've installed a correct build environment for SDL3, so perhaps that will also improve things. Unreal tries to resolve all dependencies itself. By default it uses your build environment to generate the editor and engine.

I might also peek into the tree to find their SDL code this time.

If it doesn't work, I'm going to stop using the pre-built version of 5.6, so this might be 2 downloads & builds. Wh, and may I add, ee.

#UE5 #SDL

SoVGA.com #UE5.7.3 game audio course overview for May 2026, new section on working with video for game audio added ๐Ÿ˜€! All courses use middleware updated within last two months. Sign-up by April 19th + more details at School.VideoGameAudio.com
That time when winter comes too early ๐Ÿƒโ„๏ธ
#gamedev #UnrealEngine5 #ue5

I have been working multiple month on my #UE5 #environment project, and a lot #materialMaker with this

https://www.artstation.com/artwork/qJga5D

This means finally: I have now time again for some really cool #godot projects,
mainly #liblast, this is sure, but also again some more work on my own game, #goddel

#Unreal #EnvironmentArt #gameart #landscape #terrain #texture #TechnicalArt #GeometryNodes #Blender #b3d

Game developers, what do you call screens that are only shown the first time you play the game? Things like EULA, brightness adjustment, etc.

#GameDev #UE5 #UnrealEngine #Godot

FTUE (First Time User Experience)
29.4%
OOBE (Out Of Box Experience)
58.8%
Other (Describe in comment!)
11.8%
Poll ended at .