I tested Unity3D, Godot, Unreal Engine.

I firstly ruled out #unity: its interface is less intuitive than Godot's, its potential is incomparable to #UE5's. I weighed UE5 against #Godot 4 for a while.

Recently, #EpicGames announced the release of #UE6. I don't get the landscape here, is that another wise decision made by the finance department ?

The good news is my choice has been made, easily.

I noticed something wasn't working and applied a suggested fix. I also applied another fix I learned of when testing 5.8. In the 5.6 test level, the frame rate jumped to 110 FPS. I'm waiting for the 8K level to load, to see if this holds true on a landscape. The test level has static mesh, instead.

"If it works in that level, but I keel over before the reveal, consider this Steve's last theorem." - Steve

#UE5 #RPG

Genuine question for fellow UE devs: when you start a new project, what is the FIRST system you bolt in before anything fun? For me it is almost always a save system. Curious if I'm weird or if everyone has that one default. #UE5 #gamedev
https://www.wacoca.com/games/1407450/ 「Unreal Engine 6」はなぜオープンエコシステム構想を進めるのか? 創業者のTim Sweeney氏らにUEの未来を聞いた ##GAMING #Game #GameNews #games #GamingNews #HARDWARE:UnrealEngine #ue5 #UnrealEngine5 #UnrealTechnology #UnrealEngine5 #アンリアルエンジン #ゲーミング #ゲーム #ゲーム攻略 #ゲーム最新情報 #ジャンル:開発ツール #プラットフォーム:HARDWARE #ライター:西川善司 #掲載日:2026/06/2512:00 #記事種別:インタビュー

I downloaded & built Unreal Engine 5.8 because I am a glutton for digital punishment. No problems. I started it. No problems. I had it convert the 5.6 RPG. No problem. I started that (loads up a test level). I ran it. No problems. I stopped it. I thought I'd check the FPS.

It was 70-100. 👀

Since then, I've been unable to close my jaw. Sparrows have begun building a nest.

It was *never* at 70-100 FPS in 5.6, which runs, or 5.7, which runs with problems.

I have it loading the 8K map. 🤞

#UE5

I've updated Retro CRT TV pack to Unreal Engine 5.8. Psst... there are also included formats for other engines and DCCs (blend, fbx, usdz, glb)

You can get it here: https://www.fab.com/listings/4b3f615a-106a-4bc3-8e5e-30269a38e9c5

#UE5 #lowpoly #gamedev #indiedev #retro #3dart #pixelart

I decided that there were people like me, at the beginning of the journey when it came to learning about lighting in Unreal Engine, who needed examples. So I show you that I liked for cheap indoor lighting #gamedev #UnrealEngine #UE5

https://www.youtube.com/watch?v=0pqV30ARKoI

Cheap indoor lighting: SkyLight, ReflectionCapture and PostProcessVolume ░ Unreal Engine

YouTube

I've updated Low Poly Graveyards asset pack to Unreal Engine 5.8. Over 1400 assets: gravestones, coffins, crosses, tools, statues, crypts, modular fences, lighting props and much more.

You can get it here:

https://www.fab.com/listings/65613fa5-0936-42c3-8b32-d1f139f74404

#UE5 #lowpoly #gamedev #indiedev

「Unreal Engine 6」はなぜオープンエコシステム構想を進めるのか? 創業者のTim Sweeney氏らにUEの未来を聞いた
https://www.4gamer.net/games/210/G021013/20260624062/

#4gamer #Unreal_Engine #アンリアルエンジン #Unreal_Technology #Unreal_Engine_5 #UnrealEngine5 #UE5

「Unreal Engine 6」はなぜオープンエコシステム構想を進めるのか? 創業者のTim Sweeney氏らにUEの未来を聞いた

Epic Gamesがシカゴで開催した「Unreal Fest 2026」にて,同社創設者でUnreal Engineのアーキテクトを務めるTim Sweeney氏と,UE開発チームの責任者であるMarcus Wassmer氏に,日本メディアとしては唯一の単独インタビューを行った。開発責任者が語るUEの未来とは。

4Gamer.net