My secret place of quick knowledge based on my experiments and examples related to game development. 160th video for your intelligence, which explains how to separate sides and change the visual composition inside a cubic map

https://www.youtube.com/watch?v=0zLmez6kQ8Q

#UnrealEngine #gamedev #UE5 #indiedev #education #programming #shader

How to change each side in an Interior Cubemap (draw a square) â–‘ Unreal Engine Material

YouTube

🚀 Train smarter AI in Unreal Engine 5! My new tutorial covers AMD Schola v2, a powerful open-source plugin connecting UE5 to Python RL frameworks. Learn to build dynamic agents that learn from experience—fully supported on both AMD and Nvidia GPUs! 💻✨

If you want to see the code, visit the website.

Read More.... https://www.ctcservers.com/tutorials/howto/how-to-use-amd-schola-v2-ue5/

#UE5 #AI #GameDev #MachineLearning #AMDSchola

Looks like someone left in a hurry...

We’re thrilled to show off some of the incredible props from our latest community challenge already integrated into our game's environments!

Some models are already free to download here:
https://polyhaven.com/all/collection:%20project_lighthouse

Want to see your own work featured in-game? Enter the Challenge here:
https://www.youtube.com/watch?v=1sKLwMzcis0

#cc0 #free #pbr #b3d #Ue5 #indiedev #games #gamesindustry #environmentart

S, and I must add, igh. I may recreate everything in an open world just because it has been converted so many times, and has crashed so many times, that there are broken parts I can't even access. For example, there is a spline generating a divide by zero error. All splines were deleted from the landscape. That one is apparently invisible.

Nvidia just released 5.7.3 (their version). I'm curious to see how well it will run their plugins in Linux now.

#UE5

Is possible import external cars like Assetto Corsa does in UE?

I know it can be a complex task, but wonder if possible and if any UE game did it before? Found assets to import stuff like:
https://www.fab.com/listings/45f2d0d9-ecdf-45ff-871d-85b16bc14ca7

Any idea?
#UnrealEngine #UE5 #Gamedev #Indiedev

Runtime FBX Importer

With this plugin, you can import FBX files along with all the textures ( diffuse, opacity, normal , specular) and color values. Highly detailed FBX scenes can be loaded very fast, and grouping of a single file into Nodes and Material sections further allows you to generate an entire scene comprising of various interactive actors, from a single FBX file.You will also be able to select and modify Material properties of the individual sections of final geometry in runtime. Each FBX scene is converted into a group of Procedural Mesh Components, each having unique material section and is a child of specific node, as read from the source FBX file. Custom collision meshes with UCX_ prefix can be created in the source file to apply collisions to the final Procedural Mesh Components.This plugin is very flexible and optimized to ensure maximum usability, allowing you to import from smaller props to an entire scene, dynamically. Asynchronous Import allows you to execute other tasks while the FBX is being imported.TrailerPlayable DemoDocumentationExample ProjectsJoin me in Discord

Fab.com
So Epic Games laid off 1/4 of their employees this morning… including me! If you’ve chatted with me in the past about #UE5 cameras, I’m figuring out how to continue working on that. And if you need a #gamedev who knows cinematics, animation, cameras, and more, hit me up! https://kotaku.com/epic-games-laying-off-over-1000-employees-blames-drop-in-fortnite-engagement-2000681459

This time, I created an empty level in Nvidia's UE 5.7.2. I took the config settings from that, and replaced the ones I was using. It came up. It loaded the 8k level. It seems stable. It also has DLSS and other Nvidia plugins. In Linux. I hope to have some fun with this, once I get up. Will it remain stable? Who knows?

I have to overwrite the input stuff.

First blush - looks like it works. I've been fooled before.

#UE5 #UnrealEngine #Linux

Soooo UE 5.6.1 started crashing. Nvidia has a custom version for 5.7.2, and it is set up for a Linux build. Will the video card manufacturer’s version run without crashing? We shall soon see.

#UE5 #UnrealEngine

Unreal Engine's editor is 5139 individual pieces of code, meticulously written by numerous programmers, all of which work together flawlessly to generate crashes. It's impressive.

#UE5 #UnrealEngine #GameDev

Somebody knows how to fix the flickering on distance?
In fact there is also on tiles near the camera.

Im Using MipValueMode: Derivatives with DDX/DDY to fix some issues but it does this. Any idea?
#UnrealEngine #UE5 #Gamedev #Indiedev