Last night, I downloaded and built Unreal Engine 5.7.4. At first, it appeared stable. I loaded the big game, which I have load a test level first. It's small and completely flat. I use it to test behaviors, and it has dozens of NPCs battling each other. There is also a worker cutting trees and returning the timber. That all worked. I loaded blueprints. That worked. There were no apparent UI errors.
So I loaded the big level with the 8k landscape.
After that, it turned into crash city. Just loading the original test level would crash if I moved the cursor over the window buttons. What the actual...
I tried the suggested fixes for this and they did absolutely nothing.
To get work done, I'll go back to 5.6.1, but I would like to understand what causes UE 5.7 to crash if the cursor happens to slide over to the window buttons, and how building shaders and landscape triggers this behavior across restarts. Was the DDC corrupted? What does it save that causes it? Again, when I first booted, before loading the 8k landscape, it worked flawlessly. After that, even the test level crashes.
Do we need to rebuild HLODs? Do we need to re-partition the landscape? No clues, and those take hours to complete.
UE is ditching x11 for Wayland, and Ubuntu is happily doing the same. Is this why? Is anyone at Unreal the least bit concerned about Linux developers? This bug was introduced in 5.7.1, and persisted across 5.7.2, 5.7.3, and now 5.7.4.
It's a really shitty way to treat the development community at a time when Windows is trash, and more people are interested in switching to Linux. If you list what we need to build and run a game, and it consistently crashes when using approved hardware, high-end machines, it seems like you just don't care. This is a show-stopper.
Unreal Engine 5.7.X is, afaiac, crap.
#UE5 #UnrealEngine #Linux