June

@hq
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I'm just a radical dame who likes to make games • Also @RedpointGames • She/Her 🏳️‍⚧️🏳️‍🌈 • Black Lives Matter • Personal account
Personal Websitehttps://junerhodes.au/
Business Websitehttps://redpoint.games
Pronounsshe/her
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From what I've observed, people who claim that LLMs can replace artists don't understand art, people who claim that they can replace musicians don't understand music, people who claim that they can replace writers don't understand literature, and people who claim they can replace translators don't rely on translations. If I had a button that would erase LLMs from the world but it would take machine translations away (which is a false dichotomy anyway), I would absolutely still press it.
Technology is not inevitable. We've decided not to have asbestos in our walls, lead in our pipes, or carginogenic chemicals in our food. (If you're going to argue that it's not everywhere, where would you rather live?) We could just not do LLMs. It's allowed.

Adding "thread task policies" to my #unrealengine async C++ library, to support automatically running async functions on different threads without the caller having to schedule work.

Takes a while to get the core parts of a C++20 coroutine/task library working, but once you do, it's relatively easy to start bolting on useful features like lifetimes and thread control, and it makes code that uses it so much nicer to maintain.

#gamedev #cpp

The new "Voice Chat Debugger" window lets you see the input/output volume levels and change all of the settings while testing with play-in-editor and multiple players.

This is part of the work to support proximity voice chat, which involves routing all audio through the engine, and will be included in the next release of EOS Online Framework.

#gamedev #unrealengine

Heck yeah! I modified Clang so you can put static analysis rules in a ".clang-rules" file using AST matchers, and diagnostics get reported as part of compilation (rather than having to run clang-tidy as a separate tool).

Because it detects .clang-rules on the filesystem, it is a drop-in replacement for existing LLVM/Clang and requires no changes to existing tools (e.g. UBT).

Source code: https://github.com/RedpointGames/llvm-project

#unrealengine #cpp #gamedev

GitHub - RedpointGames/llvm-project: A fork of the LLVM project that we use to merge back general purpose modifications necessary for our "clang-tidy for Unreal Engine" product.

A fork of the LLVM project that we use to merge back general purpose modifications necessary for our "clang-tidy for Unreal Engine" product. - RedpointGames/llvm-project

GitHub