The SPIR-V Working Group has issued a Request for Comment on a new extension proposal called SPV_KHR_poison_freeze. This extension proposes a method to provide tighter undefined values and require that instructions performing simple data transformations do not result in undefined behavior in common cases.

Learn more and give us your feedback!
https://github.com/KhronosGroup/SPIRV-Registry/pull/391
#SPIRV #programming #developers

We're excited to announce that the slides and videos from the inaugural Shading Languages Symposium are now available! Catch up on all the proceedings and join us next year!

https://www.khronos.org/events/shading-languages-symposium-2026
#shading #shaders #programming #Slang #GLSL #HLSL #SPIRV #glslang #WESL #WGSL #OSL #Gigi #vkDuck

A journal article about chipStar is finally published! https://doi.org/10.1177/10943420261423001

chipStar is a compilation tool/runtime for porting CUDA/HIP applications on OpenCL/SPIR-V-capable platforms. Its origin is in the HIPCL "prototype" developed within my research group mainly by Michal Babej. Then refined to chipStar in close collab with Argonne, Intel and Paulius Velesko (PGLC) among others. #opencl #spirv #cuda #ijhpca

The code is here: https://github.com/CHIP-SPV/chipStar

We are very excited for next week's Shading Language Symposium in San Diego!

This event will bring together graphics and computer shader programmers, researchers and technical artists with shading language implementers to explore the landscape of shading languages, their future development, and the role how new techniques such as neural graphics will play in shaping the future of real-time rendering.

Learn more: https://www.khronos.org/events/shading-languages-symposium-2026
#glsl #hlsl #osl #slang #spirv #wgsl

Investigating SPIR-V for the shader system - Part 3

In this blog post, we will focus on how the new SDSL parser has been implemented through writing a prototype expression parser as an example. We will see how...

Stride Game Engine

Photonic chips are real, not a dream. A startup in Europe is already making prototype GPU’s with them. Comes with a SPIR-V compiler.

https://youtube.com/watch?v=9tqOPS6x9l8

#photonics #computing #spirv

Photonic Chips Are Coming Faster Than Anyone Expected | Akhetonics #003

YouTube

We are excited to announce the Shading Language Symposium's conference program is now available!

Conference Program: https://www.khronos.org/events/shading-languages-symposium-2026
#shading #language #glsl #hlsl #osl #slang #spirv #wgsl #gpu #programming

Shading Languages Symposium 2026

Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing

The Khronos Group

The Stride Shader System is currently undergoing a complete rewrite.

It will parse SDSL shaders to a superset of the SPIR-V intermediate language, specific to Stride.

For more details on what this means and a way to support this significant development, please see:

https://opencollective.com/stride3d/projects/shader-system-rewrite

#stride3d #spirv #shaders

Shader System Rewrite - Open Collective

Rewrite the shader system so that it's much faster, easy to keep up to date and port to new platforms.

Khronos announced the inaugural Shading Languages Symposium, that will take place on February 12-13, 2026, in San Diego, California. The symposium will bring together developers, implementors, researchers, and technical artists to explore the current state and future development of #shading languages and real-time #rendering technologies. The open call for submissions for the symposium closes on October 12, 2025.

https://khr.io/1le
#glsl #hlsl #osl #slang #spirv #wgsl