WebGPU, библиотека Orillusion и кастомные шейдеры: как я создавал 4D Тессеракт

Orillusion + кастомные шейдеры: полный разбор процесса Как зарегистрировать WGSL-шейдер, связать его с геометрией, настроить атрибуты и добиться анимации. Разбираем compute-шейдеры для GPU-вычислений и инстансинг на примере пяти вращающихся 4D-тессерактов. Если вам интересно то код и небольшие пояснения ниже.

https://habr.com/ru/articles/1023432/

#orillusion #3dграфика #webgpu #javascript #shaders #shader_graph #wsgl

WebGPU, библиотека Orillusion и кастомные шейдеры: как я создавал 4D Тессеракт

orillusion Тессеракты WebGPU — это новый стандарт для доступа к возможностям видеокарт, который я уже несколько лет хочу использовать в своем проекте. Два года, даже с включенными флагами, у меня не...

Хабр
Digital HUD Elements Pack | 2D Textures & Materials | Unity Asset Store

Elevate your workflow with the Digital HUD Elements Pack asset from FXMonster. Find this & more Textures & Materials on the Unity Asset Store.

This #opensource example by JuLongZhiLu uses the new `Time` constant support introduced in Defold 1.12.3 to create a stylish animated wave background in shader code.

It’s a neat little example of how easy it is to bring motion to your materials now.

Check it out on and let us know what kind of shader effects you’d like to build!

https://forum.defold.com/t/open-source-defold-1-12-3-constant-type-time-example/82625

#MadeWithDefold #gamedev #indiedev #shaders #vfx #opensource

Hello, everyone! Let’s create a simple effect that resembles a waterfall with several layers of animated water. Something like this can be useful in many 2D games, and it won’t be too computationally demanding. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=i5NPsWb4wIM
Godot 4: Waterfall shader (tutorial)

YouTube
Magic Energy 05(04.06.23) | 2D Textures & Materials | Unity Asset Store

Elevate your workflow with the Magic Energy 05(04.06.23) asset from FXMonster. Find this & more Textures & Materials on the Unity Asset Store.

Implementing A Rhythm Game Entirely In A GPU Shader

Most rhythm games have a community creating custom charts, and Trombone Champ is no exception. What is exceptional, however, [CraftedCart]’s osu! played in a Trombone Champ chart. It all star…

Hackaday

We’ve prepared yet another Defold example for 1.12.3 release showing how to do texture scrolling ↔️

It's great for background scrolling texture, flowing water, parallax details, glowing surfaces, moving patterns, and more!

What would you use it for? 👀

Check it out online:
https://defold.com/examples/sprite/texture_scrolling/

#MadeWithDefold #gamedev #indiedev #shaders #vfx #graphics #solodev #gameengine #tutorial

Winter Fantasy Land - Mobile Christmas Kit | 3D Environments | Unity Asset Store

Elevate your workflow with the Winter Fantasy Land - Mobile Christmas Kit asset from Piloto Studio. Find this & other Environments options on the Unity Asset Store.

Really happy with the new building animation. Yay #WGSL #shaders the #Bevy implementations are really nice. Also a new trailer and some back end #GameDev / #indiedev stuff. Not too much technical but a few cool visuals. https://exofactory.net/blog/2026-04-06/
Building Animation, Trailer, & Pitch Deck Stuff

This month was quieter on the technical front, but I still had two cool things to show off: a new building spawn animation and a new more gameplay focused trailer. Beyond that, most of the month went into pitch deck stuff, outreach, and the legal work needed to turn Exofactory into a proper studio.

Tried some graphics programming again yesterday and like always the biggest problem I have is that I just don't understand shaders. Maybe in a general sense I know the concept behind it, but I just can't wrap my mind around it at all. So again like always I might tinker with it for a few more days and then just give up and don't touch it again, until in a few years I might get the itch again and the cycle continues.

It's such a shame because for the first time in my life I have an idea in my head which I would like to visualize, but I'm just incapable of realizing it.
#graphics #graphicsprogramming #shaders