https://github.com/itigges22/ATLAS #GPUProgramming #SiliconBricks #FutureOfTech #OverpricedHumor #CodingTrends #HackerNews #ngated
SPIR-V 1.6 Revision 7 has been released.
See change log: https://registry.khronos.org/SPIR-V/specs/unified1/SPIRV.html#_changes_from_version_1_6_revision_6?utm_medium=social&utm_source=mastodon&utm_campaign=SPIR-V_1.6.7_Release&utm_content=blog
#SPIRV #vulkan #GPUProgramming #GPU #GraphicsProgramming
Mmmm, seems like soft shadows made shader too huge and freeze browser on some machine. As it actually multiply number of rays per 8 (or maybe 8^2 ?...).
I disabled it for now to keep only reflexion/refraction.
I've spent way too much time implementing reflexion and refraction on my #BlochSphere viewer.
I should work on multi #qbits support instead, but.. you know... #raytracing is cool 😎
Play here: https://kissyagni.com/the-bloch-sphere/
I went ahead an tried to run vector_addition.mojo within examples/mojo/gpu-functions but faced the following issue: xcrun: error: sh -c ‘/Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -sdk /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX26.0.sdk -find metallib 2> /dev/null’ failed with exit code 17664: (null) (errno=No such file or directory) If you are facing this, you have to make sure of 2 things: 1. Right developer directory is sele...
I Parallelized RNN Training from O(T) to O(log T) Using CUDA
https://dhruvmsheth.github.io/projects/gpu_pogramming_curnn/
#HackerNews #ParallelizedRNN #CUDA #Training #O(logT) #MachineLearning #DeepLearning #GPUProgramming
🚀 OpenMP GPU Programming in Action! 🚀
We've optimized two applications using OpenMP offloading:
1️⃣ GAMESS - For quantum chemistry computations.
2️⃣ LSMS - Understanding material behavior with dense linear algebra.
Both utilized the "omp target teams distribute parallel" directive for enhanced performance. 🔥
📢 Coming soon: OpenMP 6.0 (mid-November) with new offload features enabling async target region execution! 💡
So, I’m low-key thinking of writing my first-ever graphics-heavy software. (Specifically, to do with VR / UIs, but not gaming.)
Thing is, my experience is with PLT & compilers, distsys, FOSS … but _extremely_ not graphics, GPUs, or single-host performance of pretty much any kind.
I need advice. If I want to learn some relatively-low-level graphics stuff, but I have _zero_ relevant background; where do I start?
Any resources for me (tutorials, books, well-known starter projects?)
(Also, any Mastodon accounts I should follow on this topic? Poke me if you're into this stuff and I'll follow you! :P)
#programming #rendering #graphics #cg #cgi #compsci #gamedev #indiedev #gpu #gpuprogramming #opensource #augmentedreality #ar #virtualreality #vr