Day 51. Cluj Globe ๐ŸŒ

For this project, I explored a scale inversion: Cluj County mapped as if it were an entire planet.

Using OpenStreetMap data, I prepared county-scale textures and wrapped them onto sphere geometry.
Built with Three.js + WebGL, this is not intended as an analytical globe. It is a perspective experiment about how cartographic meaning shifts when context and scale change.

#100DayMapChallenge Day 51/100
#ThreeJS #WebGL #GLSL #Geospatial #OpenSource

https://maptheclouds.com/playground/30-day-map-challenge-2022/cluj-globe/

Hello TD Community !
I just shared a Free asset for Touchdesigner.
It's a GLSL implementation of 16 different noises algorithms.

https://derivative.ca/community-post/asset/4d-glsl-noise/74259

GLSL TOP โ€” equirectangular spherical projection, seamless sphere output
GLSL MAT โ€” world-space surface noise for geometry
GLSL POP โ€” per-point noise writing to Color and Noise channels

Enjoy !
Arnaud

#Touchdesigner #GLSL #Digitalart #FreeAsset #Shader #Touchdesignercommunity #noise #fbm

Day 47. Atmosphere โœˆ๏ธ

An evolution of Day 43: same airport dataset, new atmospheric context.

Cloud layers, rim glow, and stronger light contrast shift perception, making dense regions stand out while sparse areas recede.

Built with Three.js + WebGL and subtle GLSL shaders.
Not a new dataset, just a new way of seeing it.

https://maptheclouds.com/playground/30-day-map-challenge-2023/atmosphere/

#100DayMapChallenge Day 47/100 #ThreeJS #WebGL #GLSL #Geospatial

I'm sort of proud of what a little C++/GLSL program with Raylib can do.

The actual program is on Github now, and I'll maybe eventually put it on itch.io, but I can sort of crank our these arttistic little programs now, with the little starter set I've made for myself. ^_^

#raylib #indiedev #creativecoding #art #glsl

More wallpapers/computer art, made with shaders. :)

#wallpaper #creativecoding #glsl #raylib

Day 45. Chlorophyll ocean data ๐ŸŒŠ

I used NASA Aqua/MODIS chlorophyll concentration data to build an interactive globe that shows monthly phytoplankton distribution across 2021.

The challenge was creating smooth transitions across 12 month textures while preserving scientific meaning. I used Three.js + WebGL for the rendering stack, then added GLSL shaders.

Selected for IIB Awards 2023.

๐Ÿ”— https://maptheclouds.com/playground/threejs/chlorophyll/

#100DayMapChallenge Day 45/100
#ThreeJS #WebGL #GLSL #DataVisualization

Day 44. Earth gone wild! ๐ŸŒ

This project uses NOAA ETOPO1 global relief data to render an exaggerated 3D Earth where mountains and trenches become immediately legible.

I built the globe in Three.js + WebGL, converted height data to grayscale displacement textures, and used GLSL controls for exaggeration and lighting balance.

๐Ÿ”— https://maptheclouds.com/playground/30-day-map-challenge-2022/gl-remix-extra1/

#100DayMapChallenge Day 44/100

#ThreeJS #WebGL #GLSL #Topography #Geospatial

๐Ÿ’ป New Shader: Blob Fusion (1536 chars) ๐Ÿซง

#glsl #creativecoding