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Stride is a modern open-source cross-platform game engine written in c#

#gameengine #dotnet #csharp #opensource

websitehttps://stride3d.net/
discordhttps://discordapp.com/invite/f6aerfE
githubhttps://github.com/stride3d/stride
open collectivehttps://opencollective.com/stride3d
Investigating SPIR-V for the shader system - Part 3

In this blog post, we will focus on how the new SDSL parser has been implemented through writing a prototype expression parser as an example. We will see how...

Stride Game Engine
Announcing Stride 4.3

Stride 4.3 brings .NET 10 and C# 14, Bepu Physics, Vulkan compute shaders, custom assets, cross-platform build strides, mesh buffer helpers, Rider/VSCode sup...

Stride Game Engine

Stride 4.2.1.2485 Game Engine Brings Vulkan Compute Shader Support, Better Performance

Stride 4.2.1.2485 is now available as the latest feature release for this open-source and cross-platform game engine written in C# while still having first-rate Linux support. Stride is formerly known as Xenko and offers realistic rendering and virtual reality (VR) support...
https://www.phoronix.com/news/Stride-4.2.1.2485

Coming up shortly: Windows Arm builds of vvvv including VL.Stride, the 3d engine!

So this means on Arm CPUs (including Apple Silicon via Parallels Desktop) you'll get the full vvvv experience.

Obviously caveats remain:
- Individual libraries/devices may not have Arm support
- Arm CPUs often will not be accompanied by Nvidia GPUs, which means that shaders working on Nvidia GPUs may need to be adapted to work

#vvvv #visualprogramming #creativecoding #stride3d #macOS #parallels

The Stride Shader System is currently undergoing a complete rewrite.

It will parse SDSL shaders to a superset of the SPIR-V intermediate language, specific to Stride.

For more details on what this means and a way to support this significant development, please see:

https://opencollective.com/stride3d/projects/shader-system-rewrite

#stride3d #spirv #shaders

Shader System Rewrite - Open Collective

Rewrite the shader system so that it's much faster, easy to keep up to date and port to new platforms.

We are stable!

vvvv gamma 7.0 is out just now with flexible dockable window layout, VST3 audio plugin support, effortless avateering of virtual characters, export of console apps for macOS and much much more.

For all the juicy details, please consult our release blog: https://vvvv.org/blog/2025/vvvv-gamma-7.0-release/

#vvvv #visualprogramming #creativecoding #dotnet #vst #avateering

New blog post:

A Look Inside Distant Worlds 2: Developing with the Stride Engine

https://www.stride3d.net/blog/distant-worlds-2-development-with-stride/

#stride #dotnet #csharp #gamedev #indiedev #dw2

A Look Inside Distant Worlds 2: Developing with the Stride Engine

[Distant Worlds 2](https://store.steampowered.com/app/1531540/Distant_Worlds_2/), the sequel to the acclaimed 4X strategy game [Distant Worlds: Universe](htt...

Stride Game Engine
Investigating SPIR-V for the shader system - Part 2

In this second part we're going to dive deeper in how the current SDSL compiler works and how we are improving on it for the SPIR-V compiler. This will be a ...

Stride Game Engine

Want to get started with visual programming for interactive/immersive experiences?

- Starting November 4: 6 session beginner course part 1 "Playground": https://thenodeinstitute.org/courses/ws24-5-vvvv-beginners-part-i/

- Starting January 13: 6 session beginner course part 2 "Deep Dive": https://thenodeinstitute.org/courses/ws24-5-vvvv-beginners-part-ii/

Courses are run by @thenodeinstitute and can both be booked individually or as a bundle!

#visualprogramming #creativecoding #creativecomputation #interactiondesign #dotnet #vvvv

WS24/5 VVVV Beginners Part I

VVVV BeginneRS PART I Playing with VVVV WINTER 2024/5 PART I – Playing with VVVV November 4th 2024 until December 16th 2024 6-9 PM (Berlin time) Online Lessons via Zoom …

The NODE Institute
Release v4.2.0.2188 · stride3d/stride

This release brings a multitude of minor enhancements and fixes across various domains such as Core, Assets, Build, Docs, Graphics, Math, Serialization, and more. A heartfelt thank you to all contr...

GitHub