New blog post: Investigating SPIR-V for the shader system - Part 3
https://www.stride3d.net/blog/investigating-spirv-for-the-shader-system-part-3/
Stride is a modern open-source cross-platform game engine written in c#
#gameengine #dotnet #csharp #opensource
| website | https://stride3d.net/ |
| discord | https://discordapp.com/invite/f6aerfE |
| github | https://github.com/stride3d/stride |
| open collective | https://opencollective.com/stride3d |
New blog post: Investigating SPIR-V for the shader system - Part 3
https://www.stride3d.net/blog/investigating-spirv-for-the-shader-system-part-3/
New blog post: Announcing Stride 4.3
https://www.stride3d.net/blog/announcing-stride-4-3-in-dotnet-10/
Stride 4.2.1.2485 Game Engine Brings Vulkan Compute Shader Support, Better Performance
Stride 4.2.1.2485 is now available as the latest feature release for this open-source and cross-platform game engine written in C# while still having first-rate Linux support. Stride is formerly known as Xenko and offers realistic rendering and virtual reality (VR) support...
https://www.phoronix.com/news/Stride-4.2.1.2485
Coming up shortly: Windows Arm builds of vvvv including VL.Stride, the 3d engine!
So this means on Arm CPUs (including Apple Silicon via Parallels Desktop) you'll get the full vvvv experience.
Obviously caveats remain:
- Individual libraries/devices may not have Arm support
- Arm CPUs often will not be accompanied by Nvidia GPUs, which means that shaders working on Nvidia GPUs may need to be adapted to work
#vvvv #visualprogramming #creativecoding #stride3d #macOS #parallels
The Stride Shader System is currently undergoing a complete rewrite.
It will parse SDSL shaders to a superset of the SPIR-V intermediate language, specific to Stride.
For more details on what this means and a way to support this significant development, please see:
https://opencollective.com/stride3d/projects/shader-system-rewrite
We are stable!
vvvv gamma 7.0 is out just now with flexible dockable window layout, VST3 audio plugin support, effortless avateering of virtual characters, export of console apps for macOS and much much more.
For all the juicy details, please consult our release blog: https://vvvv.org/blog/2025/vvvv-gamma-7.0-release/
#vvvv #visualprogramming #creativecoding #dotnet #vst #avateering
New blog post:
A Look Inside Distant Worlds 2: Developing with the Stride Engine
https://www.stride3d.net/blog/distant-worlds-2-development-with-stride/
New blog post:
Investigating SPIR-V for the shader system - Part 2
https://www.stride3d.net/blog/investigating-spirv-for-the-shader-system-part-2/
Want to get started with visual programming for interactive/immersive experiences?
- Starting November 4: 6 session beginner course part 1 "Playground": https://thenodeinstitute.org/courses/ws24-5-vvvv-beginners-part-i/
- Starting January 13: 6 session beginner course part 2 "Deep Dive": https://thenodeinstitute.org/courses/ws24-5-vvvv-beginners-part-ii/
Courses are run by @thenodeinstitute and can both be booked individually or as a bundle!
#visualprogramming #creativecoding #creativecomputation #interactiondesign #dotnet #vvvv
Stride 4.2.0.2188 is out. See release notes here:
https://github.com/stride3d/stride/releases/tag/releases%2F4.2.0.2188