16-bit #MSDOS VGA Graphics Library in pure x86 #Assembler old.reddit.com/r/Assembly_l... #retrodev #retrocomputing #programming #coding #dev #graphicsprogramming

From the Assembly_language com...
I upgraded to capsule colliders to improve the accuracy of the collision detection on my hair simulation. I think it looks a lot better, and it's actually not much more computation. #coding #graphicsprogramming
Catlantean 3D - Making Graphics Like It's 1993

A deep dive into the asset creation pipeline for Catlantean 3D.

Added a bit of animation support to my WebGPU library using @donmccurdy 's glTF-Transform and @tojiro 's gl-matrix.

#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #shaders #generativeart #gltf

Progress on Jet: "tiny, dependency-free, fixed-function 3D rasteriser written in modern C++17. It is designed to run on low-performance embedded hardware" github.com/CubeCoders/Jet #retrodev #esp32 #coding #programming #demoscene #embedded #GraphicsProgramming

From the embedded community on...
GitHub - CubeCoders/Jet: A tiny, dependency-free, fixed-function 3D rasteriser written in modern C++17 for embedded devices (ESP32, etc)

A tiny, dependency-free, fixed-function 3D rasteriser written in modern C++17 for embedded devices (ESP32, etc) - CubeCoders/Jet

GitHub
Today is a great day to learn about #graphicsprogramming #gamedev