A zoom on the particles
#webgpu #webdev #wgsl #particles #javascript #computergraphics #graphicsprogramming #cgi
A zoom on the particles
#webgpu #webdev #wgsl #particles #javascript #computergraphics #graphicsprogramming #cgi
I will progressively upload a few videos I rendered a few days ago with #webgpu
#webdev #wgsl #particles #javascript #computergraphics #graphicsprogramming #cgi
Link:WebGPU Data Memory Layout
https://blog.libove.org/posts/link-webgpu-data-memory-layout/
A few screenshots of my current progress playing with particles in #WebGPU
#screenshotSaturday #webdev #wgsl #particles #javascript #computergraphics #graphicsprogramming #cgi
We're excited to announce that the slides and videos from the inaugural Shading Languages Symposium are now available! Catch up on all the proceedings and join us next year!
https://www.khronos.org/events/shading-languages-symposium-2026
#shading #shaders #programming #Slang #GLSL #HLSL #SPIRV #glslang #WESL #WGSL #OSL #Gigi #vkDuck
My talk from the Shading Language Symposium has been posted, if you're interested in #wgsl check it out.

We are very excited for next week's Shading Language Symposium in San Diego!
This event will bring together graphics and computer shader programmers, researchers and technical artists with shading language implementers to explore the landscape of shading languages, their future development, and the role how new techniques such as neural graphics will play in shaping the future of real-time rendering.
Learn more: https://www.khronos.org/events/shading-languages-symposium-2026
#glsl #hlsl #osl #slang #spirv #wgsl
Another experiment with my POINTS library. This is basically an old physarum/slime demo I made a while ago, but rebuilt with compute shaders, particles and a lot more efficient than before.
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart