I will progressively upload a few videos I rendered a few days ago with #webgpu

#webdev #wgsl #particles #javascript #computergraphics #graphicsprogramming #cgi

Link:WebGPU Data Memory Layout

A few screenshots of my current progress playing with particles in #WebGPU

#screenshotSaturday #webdev #wgsl #particles #javascript #computergraphics #graphicsprogramming #cgi

We're excited to announce that the slides and videos from the inaugural Shading Languages Symposium are now available! Catch up on all the proceedings and join us next year!

https://www.khronos.org/events/shading-languages-symposium-2026
#shading #shaders #programming #Slang #GLSL #HLSL #SPIRV #glslang #WESL #WGSL #OSL #Gigi #vkDuck

My talk from the Shading Language Symposium has been posted, if you're interested in #wgsl check it out.

https://www.youtube.com/watch?v=wY9NbaGYum8

Shading Languages Symposium 2026: WGSL - Past, Present, and Future

YouTube
I thought #WGSL was supposed to clean up pointless browser differences, but it seems like #Firefox and #Chrome don't even agree on reserved words. "i64" is reserved in Firefox, but not in Chrome (and not in the spec).

We are very excited for next week's Shading Language Symposium in San Diego!

This event will bring together graphics and computer shader programmers, researchers and technical artists with shading language implementers to explore the landscape of shading languages, their future development, and the role how new techniques such as neural graphics will play in shaping the future of real-time rendering.

Learn more: https://www.khronos.org/events/shading-languages-symposium-2026
#glsl #hlsl #osl #slang #spirv #wgsl

Another experiment with my POINTS library. This is basically an old physarum/slime demo I made a while ago, but rebuilt with compute shaders, particles and a lot more efficient than before.

#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart