Really happy with the new building animation. Yay #WGSL #shaders the #Bevy implementations are really nice. Also a new trailer and some back end #GameDev / #indiedev stuff. Not too much technical but a few cool visuals. https://exofactory.net/blog/2026-04-06/
Building Animation, Trailer, & Pitch Deck Stuff

This month was quieter on the technical front, but I still had two cool things to show off: a new building spawn animation and a new more gameplay focused trailer. Beyond that, most of the month went into pitch deck stuff, outreach, and the legal work needed to turn Exofactory into a proper studio.

Switching on and off a color gradient in the particle simulation

#webgpu #webdev #wgsl #particles #javascript #computergraphics #graphicsprogramming #cgi #screenshotSaturday

I will progressively upload a few videos I rendered a few days ago with #webgpu

#webdev #wgsl #particles #javascript #computergraphics #graphicsprogramming #cgi

Link:WebGPU Data Memory Layout

A few screenshots of my current progress playing with particles in #WebGPU

#screenshotSaturday #webdev #wgsl #particles #javascript #computergraphics #graphicsprogramming #cgi

We're excited to announce that the slides and videos from the inaugural Shading Languages Symposium are now available! Catch up on all the proceedings and join us next year!

https://www.khronos.org/events/shading-languages-symposium-2026
#shading #shaders #programming #Slang #GLSL #HLSL #SPIRV #glslang #WESL #WGSL #OSL #Gigi #vkDuck

My talk from the Shading Language Symposium has been posted, if you're interested in #wgsl check it out.

https://www.youtube.com/watch?v=wY9NbaGYum8

Shading Languages Symposium 2026: WGSL - Past, Present, and Future

YouTube
I thought #WGSL was supposed to clean up pointless browser differences, but it seems like #Firefox and #Chrome don't even agree on reserved words. "i64" is reserved in Firefox, but not in Chrome (and not in the spec).