Day 47. Atmosphere ✈️

An evolution of Day 43: same airport dataset, new atmospheric context.

Cloud layers, rim glow, and stronger light contrast shift perception, making dense regions stand out while sparse areas recede.

Built with Three.js + WebGL and subtle GLSL shaders.
Not a new dataset, just a new way of seeing it.

https://maptheclouds.com/playground/30-day-map-challenge-2023/atmosphere/

#100DayMapChallenge Day 47/100 #ThreeJS #WebGL #GLSL #Geospatial

I'm sort of proud of what a little C++/GLSL program with Raylib can do.

The actual program is on Github now, and I'll maybe eventually put it on itch.io, but I can sort of crank our these arttistic little programs now, with the little starter set I've made for myself. ^_^

#raylib #indiedev #creativecoding #art #glsl

More wallpapers/computer art, made with shaders. :)

#wallpaper #creativecoding #glsl #raylib

Day 45. Chlorophyll ocean data 🌊

I used NASA Aqua/MODIS chlorophyll concentration data to build an interactive globe that shows monthly phytoplankton distribution across 2021.

The challenge was creating smooth transitions across 12 month textures while preserving scientific meaning. I used Three.js + WebGL for the rendering stack, then added GLSL shaders.

Selected for IIB Awards 2023.

🔗 https://maptheclouds.com/playground/threejs/chlorophyll/

#100DayMapChallenge Day 45/100
#ThreeJS #WebGL #GLSL #DataVisualization

Day 44. Earth gone wild! 🌍

This project uses NOAA ETOPO1 global relief data to render an exaggerated 3D Earth where mountains and trenches become immediately legible.

I built the globe in Three.js + WebGL, converted height data to grayscale displacement textures, and used GLSL controls for exaggeration and lighting balance.

🔗 https://maptheclouds.com/playground/30-day-map-challenge-2022/gl-remix-extra1/

#100DayMapChallenge Day 44/100

#ThreeJS #WebGL #GLSL #Topography #Geospatial

💻 New Shader: Blob Fusion (1536 chars) 🫧

#glsl #creativecoding

@adrian your essay on #geometry bugs and motivating reasons for gator is really well written, thanks! https://www.cs.cornell.edu/~asampson/blog/gator.html. #glsl
Geometry Bugs and Geometry Types

A special kind of bug exists in code that has to deal with geometric concepts like positions, directions, coordinate systems, and all that. Long ago, in an OOPSLA 2020 paper, we defined geometry bugs and designed a type system to catch them. This post demonstrates the idea through some buggy GLSL shaders.

https://www.twitch.tv/totetmatt #Shader with #Bonzomatic | 3.2.1. Let's JAM ! dok X jon X tot exclusive jam set #GLSL
totetmatt - Twitch

#Shader with #Bonzomatic | 3.2.1.Weekend ! Sooo What you're doing next week ? nothing special ?

Twitch