Haven't posted on here in a while, so heres a firet draft of my game's first boss. I hope you all can forgive me!

#gamedev #bossdesign #fantasyart #godot #Godot4

RE: https://loops.video/v/g6p0A1Tri0

What do you think, should I make this option optional?

Adding a checkbox so you can disable it entirely?

#GameDev #GameDevelopment #Godot #Godot4 #Samory #PcGaming #OpenSource

8ļøāƒ£ My eighth development vlog for my Mars rover game. šŸŽ®

rover.v0.0.0-0008

#blender5 #blender #godot4 #godot #godotengine #indiegames #upbge #gamedev

Hello, everyone! We already had a shader that transformed an image into an old photograph, and this time we’ll take that effect to the next level. I’ll show how a similar approach can be used to simulate old film played through a low-quality projector, meaning that various visual imperfections will also change over time. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=NwTU_vE2gi4
Godot 4: Vintage film shader, part 1 (tutorial)

YouTube

Stumbled upon an easier way to assign textures at runtime to an FBX/glTF in #Godot4 so I decided to give it a little write-up:

https://forum.longplay.games/t/dynamically-assigning-materials-by-name-in-godot-4-5/415?u=miguelb

#IndieGameDev #GameDev

Dynamically assigning materials by name in Godot 4.5

There’s a few different ways to assign specific materials to an FBX or glTF object in Godot 4.5.2 (and presumably newer). You can simply make the object ā€œlocalā€, then you can go through and assign each surface override like so: var _mat = load(MatSet[Mat0]) $Spectre/SM_SpectreEngines_00/SM_SpectreEngines_00a.set_surface_override_material(0, _mat) $Spectre/SM_SpectreEngines_00/SM_SpectreEngines_00b.set_surface_override_material(0, _mat) ... etc This definitely works if you already had to make...

Smugglers of Cygnus Forum

Added a new animation for matching pairs to my game Samory. Not sure if I like it, what do you think?

Animation will only play for players, not AI.

#Samory #GameDev #GameDevelopment #Godot4

Hello, everyone! This time let’s make something a bit simpler, so we can take a break from overly long videos. I will create an infinite tunnel using a so-called Menger sponge, which is a three-dimensional fractal that we'll project onto a two-dimensional plane. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=-B_roCwIP5o
Godot 4: Menger tunnel shader (tutorial)

YouTube

Quick demo showing the same character being controlled with a gamepad and then keyboard+mouse. The system allows an unlimited number of physical inputs per each gameplay action.

#godot #godotengine #godot4 #gamedev #programming

Hello, everyone! On this channel, I’ve been creating Godot shaders of all kinds, but there’s one type I’ve ignored until now - so it’s time to fix that. It’s the shader_type particles, and as the name suggests, we’ll apply it to a GPUParticles3D node. So let’s take a look at how we can create a simulation of insects flying around a light in the fog. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=Fmc11en7baU
Godot 4: Particle shader in 3D (tutorial)

YouTube

ĀæSigues haciendo en Godot 4 lo que podrĆ­as delegar en un addon?

Parte 3: 5 herramientas que ahorran tiempo tƩcnico.

Partículas, vegetación procedural, fondos infinitos, físicas 2D, IA en editor.

šŸ‘‰ https://youtu.be/XawPIEy7nE8

#Godot #IndieDev #GameDev #Addons #Godot4