@unfa I'm not having the lockup issue. I am getting 28 errors on import when following your instructions but I get the below screen, and these lines on the console beyond where you lock up:
· IntroSequence: start
WARNING: 2D MSAA is enabled while there is no 2D content. Disable 2D MSAA for better performance.
at: _draw_viewport (servers/rendering/renderer_viewport.cpp:725)
[·] CVarTree: saving a read-only tree "base" to file. This is only useful for debugging.
[✓] CVarTree "base": saved to file OK
[·] IntroSequence: finished animation (intro)
[·] intro sequence finished...
ERROR: Path to node is invalid: 'Display/SubViewport'.
at: _setup_local_to_scene (scene/main/viewport.cpp:199)
GDScript backtrace (most recent call first):
[0] spawn_gui (res://addons/liblast_framework/core/core.gd:259)
[1] _init (res://addons/liblast_framework/core/core.gd:188)
[2] spawn_intro_sequence (res://addons/liblast_framework/core/core.gd:228)
[3] finish (res://addons/liblast_framework/gui/intro_sequence/intro_sequence.gd:28)
ERROR: Path to node is invalid: 'Display2/SubViewport'.
at: _setup_local_to_scene (scene/main/viewport.cpp:199)
GDScript backtrace (most recent call first):
[0] spawn_gui (res://addons/liblast_framework/core/core.gd:259)
[1] _init (res://addons/liblast_framework/core/core.gd:188)
[2] spawn_intro_sequence (res://addons/liblast_framework/core/core.gd:228)
[3] finish (res://addons/liblast_framework/gui/intro_sequence/intro_sequence.gd:28)
· CharacterSetupMenu found character body material: (res://addons/liblast_framework/data/materials/extended_materials/character_greg.tres):<ShaderMaterial#-9223371972950358403>
[·] CharacterSetupMenu found customizable color parameters: 4
This is on Linux Mint 21.3, XFCE, X11, Godot 4.6.1 .NET, AMD Radeon RX 6700.
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