I work way slower than I used to for some reason. And back then I didn't work any fast. I don't think I'll finish this by the end of #gbcompo25. Anyways I finished a stage selection system.
#gameboy #gbdev #homebrew #homebrewdev #gamedev
How to Run Programs on F256: 12 Essential Methods Explained - The Oasis BBS

Learn how to run programs on F256 using 12 different methods—from SuperBasic to Toolbox. Unlock the full potential of your Phoenix system!

The Oasis BBS
Early Look at MEGA65 RPG Engine “The Thing of a Bad Thing” - The Oasis BBS

Gábor shares a work-in-progress RPG in BASIC65 for the MEGA65, building a pseudo-3D engine inspired by classic games like The Bard's Tale.

The Oasis BBS
2D Byte Arrays Come to sharkC64: See Them in Action - The Oasis BBS

A look at how 2D byte arrays work in the sharkC64 language, complete with a working demo and bytecode breakdown. See how this new feature expands what's possible in C64 programming.

The Oasis BBS

I posted this on bsky but I thought I should say it here too:

nearly half of all the TP checks in mindshift's battle system are done.

I'm inching ever closer to getting the demo kicked out the door and it is looking more and more possible for me to get this demo done by Christmas.

#gbstudio #update #homebrewdev

Satin by VL2M STUDIO

Reconnect the Satin base to the main base in an effort to turn the cards in the war.

itch.io