I took the Super Game Boy code I made for Petal Crash GBC and made a code example that shows off booting custom SNES code and then having the Game Boy side send files to the SNES as needed.

Code and ROM (under "releases"): https://code.novasquirrel.com/Maffi/SuperGameBoyStorageServer
Art: https://opengameart.org/content/tiny-16-basic

The text at the top is the result of asking the Game Boy to calculate $AA + $BB and send the answer to the SNES, as an example of doing other tasks than just getting files.

#snesdev #gbdev #gamedev

GBA2 -- extension of the spec for #GameboyAdvance, which adds support for a second local controller #gba #gbadev #gbdev #retrodev #romhacking #emudev #emulation #retrogaming #gameboy

GitHub - illinx/gba2: A collec...
#GameBoyAdvance homebrew WarioWare-style microgame collection made by students github.com/grc-cohort-2... #retrodev #gba #gbdev #gbadev #retrogaming #gameboy #programming #gamedev
The new version of midi2uge now converts massive pad/chords from midi data into single-channel arpeggios in UGE format. You can use this feature to mix multiple instruments on one track conversion too. #8bit #chiptune #gameboy #nintendo #gbstudio #gbdev #gbdk https://beatscribe.itch.io/midi2uge-hugetracker-midi-convertor
How's this pixel art? Please guess what sea creature this is so I can find out if I captured it's likeness. It's for my GB Color RPG SeaTropilis. This is the first enemy for the game. And it's my first real game, I've been working on it for a year but not everyday just every now and then. I've spent a lot of time building the intro now I'm up to the battle engine and first level. All feedback is welcome... DL the prototype for free at https://x-avy.itch.io/seatropilis
#pixelArt #gbdev #gbstudio

Why use a real-time clock (RTC) in a Game Boy game?
- Resource replenishment over real time deters binge play and beat-then-refund
- Cosmetic changes for time of day or holidays
- Spaced repetition in language learning games
- For non-game applications such as a personal organizer

Why avoid RTC in a Game Boy game?
- Increases cartridge cost
- Reduces backup battery life
- Players with screen time limited by time of day or day of week miss important in-game events
- Reduces exposure of your game to viewers of speedrun streams

#GameDesign #RealTimeClock #ScreenTime #GameBoy #gbdev #SpacedRepetition

Missed the physical cartridge? That’s on you.
But here’s your second chance.
🔥 The digital version is OUT NOW for 10 euros. No excuses. No waiting. No limits.
Grab it here before you forget again:
👉 https://portabledev.itch.io/abbayemorts
#retrogaming #gb #homebrew #indiegames #indiedev #gbdev #abbayemorts

RT Tony Wang @wangrenxin.bsky.social‬

"GB BASIC v1.7.0 is out! This release features new `load dialog` syntactic sugar, improved VRAM Debugger, kernel optimizations (boosting performance by 12%-14% in some cases), and critical bug fixes!

Check it out: store.steampowered.com/app/2308700/
"

#gbbasic #gbdev #gameboy #gamedev #retrogaming #retro