Update #7
I've started adding music and sound effects! We've also got our strongest enemy yet, the Goblin Shaman!
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Update #7
I've started adding music and sound effects! We've also got our strongest enemy yet, the Goblin Shaman!
#indiedev #gamedev #godotengine #pixelart #turnbased #indiegames #rpgdev #godot4 #devlog #madewithgodot
New update to the turn-based system! ⚔️
Enemies now wander and take their turns right after yours. The player can also skip a turn. Maybe to prevent walking directly into an attack.
In this clip, you’ll see a rat patiently (and lethally) take advantage of my skipped turns.
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Update #4 for my roguelike demo!
Fixed a bunch of behind-the-scenes bugs today — smoother animations, better enemy collisions, and a new red flash when taking damage.
Not much new to show, but it all feels way better to play. Progress is slow (an hour a day if I’m lucky), but steady! ⚔️💀
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Elliot's roughs for the NPCs of the King in Giallo
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