More progression, combat is working, just needs balancing and tidying up. Next step is working out how the game continues after you die

https://youtu.be/D3_4HIjh3Ck

#IndieDev
#RetroDev

In Development: Dundeck for the Sinclair Spectrum

YouTube

Very early days, but a bunch of the mechanics are done and some very simple graphics added. Still need to code battles and the collecting progression system that makes it a roguelike.

https://youtu.be/MxhjhVLbnDw
#RetroDev #IndieDev

Preview: DunDeck for the Sinclair Spectrum

YouTube
Resurrecting the 2007 Wizball remake (Retrospec) reddit.com/r/c64/commen... #retrodev #retrogaming #retrocomputing
Making of homebrew Pac-Man game for #MSDOS IBM PC XT with network multiplayer support by BlodTor github.com/blodtor/pacman #retrodev #retrogaming #retrocomputing #programming 2/2

Сборка IBM PC XT и программиро...
Pac-Man homebrew tech demo with Zero Tolerance-style multiplayer for #SEGAGenesis / #MegaDrive by BlodTor github.com/blodtor/spac... #retrodev #retrogaming #SGDK 1/2

Zero Tolerance и мой Pac-Man. ...
After deciding to give it all up when more tossers started selling my game on eBay - I took another look at my next Speccy project, DunDeck - it requires graphics that are beyond my abilities but i've started writing it using text output, so I can at least get the mechanics working #IndieDev #RetroDev
SNAKE-OS — 32-bit operating system for playing snake github.com/DrElectry/Sn... #retrodev #programming