Hmm... that clearing in the forest looks suspicious.
I wonder if it leads to a secret in the game...
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro #screenshotsaturday
Hmm... that clearing in the forest looks suspicious.
I wonder if it leads to a secret in the game...
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro #screenshotsaturday
The first PHYSICAL copies of my game #Bustina are up for sale now! Ships internationally! Big thanks to Rewinded Entertainment for publishing!!
https://retrogametycoon.com/fi/catalogue/bustina-and-the-search-for-booty_1581386/
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro #nesmaker #6502asm
SkateCat, le jeu de plateforme NES de SJ (mon ado gamer), est jouable sur NES/Famicom, et aussi sur Itch, Steam (PC) et Nintendo Switch ! 🛹 🐱
🔗 https://dale-coop.itch.io/skatecat-sj-games-nes
#NES #homebrew #nesdev #NESmaker #indiegames #gamedev #ファミコン #同人ゲーム
Find a cool sword. Yay!
Sword is too heavy to wield...
Sometimes a goblin can't catch a break.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro #screenshotsaturday
There's an incredible free game on Steam called EmuDevz which is all about writing a NES emulator in 6502 assembly. Fully interactive tutorial that steps you through learning assembly and it's so well done.
https://store.steampowered.com/app/4260720/EmuDevz/
Physical NES copies of Gunhawk are back in stock on our Etsy shop:
https://www.etsy.com/shop/SkyboyGames
And at Stone Age Gamer:
https://stoneagegamer.com/gunhawk-nes.html
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro
In homage to Dragon Quest I, you can see the castle where the final boss resides close to the starting point of the game.
This bridge will serve as a shortcut that will allow you to reach the final castle quickly during the endgame.
#indienes #gamedev #homebrew #retrogame #nes #nesdev #indieretro #screenshotsaturday
In December, I set out to write an NES #emulator from scratch, working on it an hour a day every day, recording every minute. (It's not quite the same as #AdventOfCode but it's close.) I've built the CPU, PPU, and a handful of mappers. I added MMC3 without IRQ yesterday, and the end of the session's time lapse shows the first area of Full Quiet.
I don't seek pedantic accuracy needed to console-verify a tool-assisted speedrun or troubleshoot an ill-behaved game engine, nor broad support for mappers I've never used in a game. I do plan to investigate extending the NES platform to accommodate 16:9 TVs, like the PC Engine does.