I think I finally fixed all issues regarding the leaderboard of my game. Will push a new update soon on #itchio
#godot #godotengine #gamedev #gamedevelopment #indiedev #indiegame
I think I finally fixed all issues regarding the leaderboard of my game. Will push a new update soon on #itchio
#godot #godotengine #gamedev #gamedevelopment #indiedev #indiegame
I've been building my own rpg/vn framework on top of Godot for about a year.
I wanted something between an RPG and a visual novel. RPG Maker wasn't the style I wanted and the interface drove me insane. RenPy is good but building an RPG on top felt shaky, and python isn't my favorite.
So I made my own.
This is the dialogue editor. All the data is json, and the ide has an editable flowgraph that compiles to it.
ill post bits here.
#godotengine #godot #gamedev #indiedev #visualnovel #rpg
Played through Idols of Ash the other day, and recorded the playthrough for my #PeerTube channel!
I really enjoyed the grappling hook mechanic and how it's implemented. I found it makes the descent really satisfying - even when you miss and fall to your death. Makes me want to try again on nightmare mode!
https://spectra.video/w/3bd1aTAU48g9i3o8uZz4CX
#VideoGames #IndieGame #GodotEngine #LinuxGaming #NativeLinux

hello, i updated Stella Rising in preparation for the Power of Pride Bundle -> https://gogolassy.itch.io/stella-rising
here's a new doodle to celebrate
Added a gamepad layout selection to Marble Game. Cause I can only identify pads on their identifier strings. But that can fail for any number of third party pads. Hence you may only get the universal input icons/prompts. Which should be fine, but you can now also fix it yourself. :)
Working on some moving platforms
#Gaming #Gamedev #indiedev #videogames #indiegame #indie #platformer #Godot #GodotEngine
Almost forgot about #ScreenshotSaturday! Nothing really exciting to show (as usual), but this week I did implement a new countdown timer when starting a game, which I think came out pretty alright!
Hawk Hill Manor
Still thinking about how to do Composition.
Do I add a BuildingFunction Node to each BuildingObject, and export all the Gatherer/Planter/Manufacturer code there?
Or do I need Gatherer Node, Planter Node, etc? Won't I need to duplicate code doing this?
Or am I approaching it wrong?
Still so muddled.
If anyone knows of explanations (that do NOT mention movement, or Hit/Hurt Boxes!), please do be saying!
#gamedev #godot #roguelike #gdscript #rougelight #godotengine